Beispiel #1
0
    public equipment(string name, equipSlots.equipmentType type, equipSlots.slots slot, int equipmentTier, int minlevel, int maxlevel, float health, float resource, float power, float defense, float mindmg, float maxdmg, float movespeed, float attackspeed, string flavortxt)
    {
        equipmentAttributes = new Attributes();
        equipmentName = name;
        equipmentType = type;
        flavorText = flavortxt;
        validSlot = slot;
        tier = equipmentTier;
        minlvl = minlevel;
        maxlvl = maxlevel;
        equipmentAttributes.Health = health;
        equipmentAttributes.Resource = resource;
        equipmentAttributes.Power = power;
        equipmentAttributes.Defense = defense;
        equipmentAttributes.MinDamage = mindmg;
        equipmentAttributes.MaxDamage = maxdmg;
        equipmentAttributes.AttackSpeed = attackspeed;
        equipmentAttributes.MovementSpeed = movespeed;

        slotList.Add("Head", equipSlots.slots.Head);
        slotList.Add("Legs", equipSlots.slots.Legs);
        slotList.Add("Feet", equipSlots.slots.Feet);
        slotList.Add("Chest", equipSlots.slots.Chest);
        slotList.Add("Main", equipSlots.slots.Main);
        slotList.Add("Off", equipSlots.slots.Off);

        twohand = false;
        ranged = false;
        onhit = "";

        prefixname = "";
        suffixname = "";

        modelname = "default";
    }
Beispiel #2
0
    public equipment()
    {
        equipmentAttributes = new Attributes();
        equipmentName = "default_equipment";
        equipmentType = equipSlots.equipmentType.Book;
        flavorText = "";
        validSlot = equipSlots.slots.Head;
        tier = 0;
        minlvl = 1;
        maxlvl = 20;
        slotList.Add("Head", equipSlots.slots.Head);
        slotList.Add("Legs", equipSlots.slots.Legs);
        slotList.Add("Feet", equipSlots.slots.Feet);
        slotList.Add("Chest", equipSlots.slots.Chest);
        slotList.Add("Main", equipSlots.slots.Main);
        slotList.Add("Off", equipSlots.slots.Off);
        twohand = false;
        ranged = false;
        onhit = "";

        prefixname = "";
        suffixname = "";
        modelname = "default";
    }
Beispiel #3
0
 public void setslot(string setto)
 {
     validSlot = slotList[setto];
 }