Beispiel #1
0
 public void Awake()
 {
     speechBubble     = gameObject.transform.parent.GetComponentInChildren <SpeechBubble>();
     enumSpeechBubble = enumSpeechBubbles.Interactable;
 }
Beispiel #2
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 public void PopSpeechBubble(enumSpeechBubbles bubble, float time)
 {
     m_bubble = bubble;
     SelectBubble();
     StartCoroutine(Pop(time));
 }
Beispiel #3
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 public void ShowSpeechBubble(enumSpeechBubbles bubble)
 {
     m_bubble = bubble;
     SelectBubble();
     spriteRenderer.enabled = true;
 }
Beispiel #4
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 public void PopSpeechBubble(enumSpeechBubbles bubble)
 {
     m_bubble = bubble;
     SelectBubble();
     Pop();
 }