Beispiel #1
0
    void OnTriggerStay2D(Collider2D other)
    {
        if (other.gameObject.layer == LayerMask.NameToLayer("shootable"))
        {
            myPC.removeForce();
            Instantiate(explosionEffect, transform.position, transform.rotation);
            Destroy(gameObject);

            //enemy health definition
            if (other.tag == "enemy")
            {
                enemyHealthController hurtEnemy = other.gameObject.GetComponent <enemyHealthController>();
                hurtEnemy.addDamage(weaponDamage);
            }
        }
    }
 // Use this for initialization
 void Start()
 {
     healthInvenurable      = GetComponentInParent <enemyHealthController> ();
     zombieRB               = GetComponentInParent <Rigidbody> ();
     zombieAnimator         = GetComponentInParent <Animator> ();
     zombieSoundAudioSource = GetComponentInParent <AudioSource> ();
     detected               = false;
     if (Random.Range(1, 2) == 1)
     {
         facingRight = true;
         turnAround();
     }
     else
     {
         facingRight = false;
     }
 }
    // Update is called once per frame
    void Update()
    {
        Vector3 mouseRay = new Vector3(Input.mousePosition.x, 2f, 0f);


        RaycastHit [] hits;

        Ray ray = Camera.main.ScreenPointToRay(mouseRay);


        //Vector3 rot;



        ray.origin = transform.position;

        ray.direction = mouseRay;
        int face = 1;

        if (mouseRay.x > player.transform.position.x && orientation.getOrientation() == -1)
        {
            gunLine.SetPosition(0, ray.origin + ray.direction * -range);
            face = -1;
        }
        else if (mouseRay.x > player.transform.position.x && orientation.getOrientation() == 1)
        {
            gunLine.SetPosition(0, ray.origin + ray.direction * range);
            face = 1;
        }

        hits = Physics.RaycastAll(ray.origin, ray.direction * face, range);
        for (int i = 0; i < hits.Length; i++)
        {
            if (hits[i].collider.tag == "Enemy")
            {
                Debug.Log("shoot it");
                enemyHealthController enemyHealth = hits[i].collider.GetComponent <enemyHealthController> ();


                Debug.Log("hit enemy");
                enemyHealth.enemyDeath();
            }
        }
    }
    // Update is called once per frame
    void Update()
    {
        Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Input.mousePosition.z);



        shootRay = Camera.main.ScreenPointToRay(mousePos);
        if (Physics.Raycast(shootRay, out shootHit, range, shootableMask))
        {
            Debug.Log("hit something");
            if (shootHit.collider.tag == "Enemy")
            {
                enemyHealthController enemyHealth = shootHit.collider.GetComponent <enemyHealthController> ();
                if (enemyHealth != null)
                {
                    Debug.Log("hit enemy");
                    enemyHealth.enemeyGetDamage(damage);
                }
            }
        }
    }
 void Start()
 {
     enemyHealth = GetComponentInParent <enemyHealthController> ();
 }