public void setHealth(float healthMultiplier)
 {
     //set up health bar and hide it initialy
     healthBar = GetComponentInChildren <enemyHealthBar>();
     hp        = baseHp * healthMultiplier;
     healthBar.setMax(hp);
     healthBar.setValue(hp);
     healthBar.hide();
 }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     target      = PlayerManager.Instance.player.transform;
     core        = target.GetComponent <CorePlayer>();
     agent       = GetComponent <NavMeshAgent>();
     anim        = GetComponentInChildren <Animator>();
     agent.speed = speed;
     hp          = hpMax;
     healthBar   = GetComponentInChildren <enemyHealthBar>();
 }