base.PrepareFrame(elapsedTime, updateFull);
Aging(elapsedTime, entity, ref collectable);
Rotation(elapsedTime, location, collectable);
if (!UpdateWalking(elapsedTime, entity, npcType, location, ref move)) { return;
base.PrepareFrame(elapsedTime, updateFull);
Aging(elapsedTime, entity, ref collectable);
Rotation(elapsedTime, location, collectable);
if (!UpdateWalking(elapsedTime, entity, npcType, location, ref move)) { return;