Beispiel #1
0
    void Start()
    {
        GameObject go = GameObject.Find("SocketIO");

        socket   = go.GetComponent <SocketIOComponent>();
        myscript = go.GetComponent <ectScript>();
        socket.On("talk", ChatMessage);
    }
Beispiel #2
0
    void Start()
    {
        GameObject go = GameObject.Find("SocketIO");

        socket   = go.GetComponent <SocketIOComponent>();
        myscript = go.GetComponent <ectScript>();
        socket.Emit("LoadMap");
        socket.On("swapAllPlayer", swapAllPlayer);
    }
Beispiel #3
0
    //private ectScript myscript;
    //public string PlayerName;
    //public bool xx;
    //public StatusPlayer Player;
    //public GameObject otherPlayer;
    //private bool Login = true;
    //private string MessLogin = "******";
    //private string MessRegister = " ";
    //public int selectColor = 0;
    //private string[] OptionColor = new string[]{"red","green","blue"};
    //string reName = "";

    // Use this for initialization
    void Start()
    {
        DontDestroyOnLoad(gameObject);
        GameObject go = GameObject.Find("SocketIO");

        socket   = go.GetComponent <SocketIOComponent>();
        myscript = go.GetComponent <ectScript>();
        socket.On("loginUnsuccess", loginUnsuccess);
        socket.On("loginSuccess", loginSuccess);
        socket.On("nuevaposicion", PlayerMove);
        socket.On("swapPlayer", swapPlayer);
        socket.On("swapAllPlayer", swapAllPlayer);
    }
Beispiel #4
0
    void Start()
    {
        DontDestroyOnLoad(gameObject);
        GameObject go = GameObject.Find("SocketIO");

        socket   = go.GetComponent <SocketIOComponent>();
        myscript = go.GetComponent <ectScript>();
        socket.On("open", ServerOpen);
        socket.On("error", ServerError);
        socket.On("close", ServerClose);
        socket.On("loginSuccess", loginSuccess);
        socket.On("loginUnsuccess", loginUnsuccess);
        socket.On("swapPlayer", swapPlayer);
        socket.On("PlayerMove", PlayerMove);
        socket.On("Playerdisconnected", Playerdisconnected);
        socket.On("registersuccess", registersuccess);
        socket.On("registerunsuccess", registerunsuccess);
    }