Beispiel #1
0
        private void initiateServer()
        {
            try
            {
                // Keep track if player is server or client
                active = e_active.server;

                NetworkServer server = new NetworkServer();
                // random between 1 or 2
                if (new Random().Next(0, 2) > 0)
                {
                    // true means server starts
                }

                /* TODO:
                 * Initate game, send prompt to client
                 * Draw who'll start (50/50?)
                 * Keep track of boards
                 * Change visisbility between groupboxes!
                 *
                 * Add pictures to picBoxes,
                 * On click, call function, applay player symbol. If it is alrady filled, do nothing.
                 * Call oposing player of change, tell its thier turn.
                 *
                 */
            } catch (Exception err)
            {
                MessageBox.Show(err.Message, Text);
            }
        }
Beispiel #2
0
        private void initiateClient()
        {
            try
            {
                // Keep track if player is server or client
                active = e_active.client;
                NetClientUI  clientUI = new NetClientUI();
                DialogResult rClient  = clientUI.ShowDialog();

                if (rClient == DialogResult.OK)
                {
                    client = new NetworkClient(clientUI.Ip);
                    client.connectClientAndResponse();
                }
                else if (rClient == DialogResult.Cancel)
                {
                    return;
                }
            } catch (Exception err)
            {
                MessageBox.Show(err.Message, Text);
            }
        }