Beispiel #1
0
 public Player(string i_PlayerName, int i_BoardSize, int i_FirstOrSecondPlayer, bool i_ComputerFlag)
 {
     m_BoardSize        = i_BoardSize;
     m_MachineOrNot     = i_ComputerFlag;
     r_PlayerName       = i_PlayerName;
     m_NumberOfCheckers = NumberOfCheckersByBoardSize(i_BoardSize);
     if (i_FirstOrSecondPlayer == 1)
     {
         m_UpOrDown = e_LocationOfThePlayer.UP;
     }
     else
     {
         m_UpOrDown = e_LocationOfThePlayer.DOWN;
     }
 }
Beispiel #2
0
        public void InitAllTheCheckersOfOnePlayer(int i_SizeOfBoard, e_LocationOfThePlayer i_Location)
        {
            string limitSquare = ConvertSizeOfTheBoardToSquare(i_SizeOfBoard);

            char[] limitSqureAsTwoChars = { limitSquare[0], limitSquare[1] };
            ///------------Init all the checkers of the upper player----////
            if (i_Location == e_LocationOfThePlayer.UP)
            {
                m_ListOfAllTheChecker.Clear();
                char[] squreIterator = { 'B', 'a' };
                ////string squreIterator = "aA";
                for (int i = 0; i < m_NumberOfCheckers; i++)
                {
                    m_ListOfAllTheChecker.AddLast(new Checker(new Position(new string(squreIterator)), Checker.Symbol.O)); ////Create new checker and push hit to the end of the list
                    if (squreIterator[0] == limitSqureAsTwoChars[0])
                    {                                                                                                      ////End of the line
                        squreIterator[0] = 'A';
                        squreIterator[1]++;
                    }
                    else if (squreIterator[0] == limitSqureAsTwoChars[0] - 1)
                    { ////End of the line
                        squreIterator[0] = 'B';
                        squreIterator[1]++;
                    }
                    else
                    {
                        squreIterator[0]++;
                        squreIterator[0]++;
                    }
                }
            }
            ////------------Init all the checkers of the downer player----////
            if (i_Location == e_LocationOfThePlayer.DOWN)
            {
                m_ListOfAllTheChecker.Clear();
                char startSmallLetter = StartSquareSmallLetter(i_SizeOfBoard);
                char startBigLetter;
                if (i_SizeOfBoard == 8)
                {
                    startBigLetter = 'A';
                }
                else
                {
                    startBigLetter = 'B';
                }

                char[] squreIterator = { startBigLetter, startSmallLetter };
                ////string squreIterator = "aA";
                for (int i = 0; i < m_NumberOfCheckers; i++)
                {
                    m_ListOfAllTheChecker.AddLast(new Checker(new Position(new string(squreIterator)), Checker.Symbol.X)); ////Create new checker and push him to the end of the list
                    if (squreIterator[0] == limitSqureAsTwoChars[0] - 1)
                    {                                                                                                      ////End of the line
                        squreIterator[0] = 'B';
                        squreIterator[1]++;
                    }
                    else if (squreIterator[0] == limitSqureAsTwoChars[0])
                    { ////End of the line
                        squreIterator[0] = 'A';
                        squreIterator[1]++;
                    }
                    else
                    {
                        squreIterator[0]++;
                        squreIterator[0]++;
                    }
                }
            }
        }