public GameObject(eTag tag, string path, float posX, float posY) { this.tag = tag; this.path = path; x = posX; y = posY; }
public Player(GameManager gm, eTag tag, string path, float posX, float posY) : base(tag, path, posX, posY) { this.gm = gm; posX = posX * gm.TILE_SIZE; posY = posY * gm.TILE_SIZE; }
public void setTag(eTag tag) { this.tag = tag; }