Beispiel #1
0
        /// <summary>
        /// 夹件|松件信号
        /// </summary>
        /// <param name="number"></param>
        /// <param name="enable"></param>
        public IDevice Clamp(int number, bool enable = true)
        {
            eSwitchOption clamp;

            switch (number)
            {
            case 0: clamp = eSwitchOption.Clamp0; Bit.Clr(_status, eSwitchState.Unclamped0); break;

            case 1: clamp = eSwitchOption.Clamp1; Bit.Clr(_status, eSwitchState.Unclamped0); break;

            case 2: clamp = eSwitchOption.Clamp2; break;

            case 3: clamp = eSwitchOption.Clamp3; break;

            case 4: clamp = eSwitchOption.Clamp4; break;

            case 5: clamp = eSwitchOption.Clamp5; break;

            default: return(this);
            }

            byte[] result;
            lock (_port)
            {
                _option = enable ? Bit.Set(_option, clamp) : Bit.Clr(_option, clamp);
                _port.Write(_serialize.Serialize(new WriteRandomCommand(eElementCode.M, 2 * 16, (ushort)_option)))
                .Read(out result);
            }
#if DEBUG
            var res = _serialize.Deserialize <WriteRandomResult>(result);
            Logger.LogInfo($"Switch:{clamp.ToString()} {enable}, code:{res.Code.ToString()}");
#endif
            return(this);
        }
Beispiel #2
0
        public SwitchDevice(IPort port, ISerialize serialize) : base(port, serialize)
        {
            _port.Write(_serialize.Serialize(new ReadRandomCommand(eElementCode.M, 2 * 16)))
            .Read(out byte[] result);
            var res = _serialize.Deserialize <ReadRandomResult>(result);

            if (res.Code == ePlcResultCode.OK)
            {
                _option = (eSwitchOption)res.WordData;
            }
            _isOnline = true;
            Update();
        }
Beispiel #3
0
        /// <summary>
        /// 急停
        /// </summary>
        /// <returns></returns>
        public IDevice EStop(bool enable)
        {
            byte[] result;
            lock (_port)
            {
                _option = enable ? Bit.Set(_option, eSwitchOption.EStop) : Bit.Clr(_option, eSwitchOption.EStop);
                _port.Write(_serialize.Serialize(new WriteRandomCommand(eElementCode.M, 2 * 16, (ushort)_option)))
                .Read(out result);
            }
#if DEBUG
            var res = _serialize.Deserialize <WriteRandomResult>(result);
            Logger.LogInfo($"Switch:estop {enable}, code:{res.Code.ToString()}");
#endif
            return(this);
        }
Beispiel #4
0
        /// <summary>
        /// 旋转
        /// </summary>
        /// <returns></returns>
        public IDevice Rotate(bool enable = true)
        {
            byte[] result;
            lock (_port)
            {
                Bit.Clr(_status, eSwitchState.Rotate);
                _option = enable ? Bit.Set(_option, eSwitchOption.Rotate) : Bit.Clr(_option, eSwitchOption.Rotate);
                _port.Write(_serialize.Serialize(new WriteRandomCommand(eElementCode.M, 2 * 16, (ushort)_option)))
                .Read(out result);
                //_option = Bit.Clr(_option, eSwitchOption.Rotate);
                //_port.Write(_serialize.Serialize(new WriteRandomCommand(eElementCode.M, 2 * 16, (ushort)_option)));
                //_option = enable ? Bit.Set(_option, eSwitchOption.Rotate);
                //_port.Write(_serialize.Serialize(new WriteRandomCommand(eElementCode.M, 2 * 16, (ushort)_option)));
                //_port.Read(out result);
            }
#if DEBUG
            var res = _serialize.Deserialize <WriteRandomResult>(result);
            Logger.LogInfo($"Switch:rotate, code:{res.Code.ToString()}");
#endif
            return(this);
        }