public AudioClip[] GetSounds(eSound _sound) { switch (_sound) { case eSound.BackgroundLoops: return(backgroundAudio); case eSound.CharacterHurt: return(ouchAudio); case eSound.CharacterJump: return(jumpAudio); case eSound.CharacterWalk: return(walkAudio); case eSound.CharacterLandOnEnemy: return(landOnEnemyAudio); case eSound.CharacterLandOnGround: return(landOnGroundAudio); case eSound.CharacterRespawn: return(respawnAudio); case eSound.PickupCollectable: return(pickupCollectableAudio); default: Debug.LogError("Unknown sound"); return(null); } }
// Called when the node enters the scene tree for the first time. public override void _Ready() { _screenSize = GetViewport().GetSize(); movesound = globals.engine.loadSound("sounds/move.ogg"); GetNode <CollisionShape2D>("CollisionShape2D").Disabled = true; Hide(); }
public string GetSoundPath(eSound _sound) { switch (_sound) { case eSound.BackgroundLoops: return("background_loops"); case eSound.CharacterHurt: return("character_hurt"); case eSound.CharacterJump: return("character_jump"); case eSound.CharacterLandOnEnemy: return("character_land_on_enemy"); case eSound.CharacterLandOnGround: return("character_land_on_ground"); case eSound.CharacterRespawn: return("character_respawn"); case eSound.CharacterWalk: return("character_walk"); case eSound.PickupCollectable: return("pickup_collectable"); default: Debug.LogError("Unknown sound"); return(null); } }
// Called when the node enters the scene tree for the first time. public override void _Ready() { desksound = Globals.engine.loadSound("sounds/desk.ogg"); surface = GetNode <CSGBox>("surface"); deskinstance = desksound.play3d(Transform.origin.x, Transform.origin.y, Transform.origin.z, loopMode.simpleLoop); deskinstance.maxDistance = 50; deskinstance.minDistance = 0.1f; }
public void PlaySound(eSound sound) { SoundData soundData = Sound.Find(data => data.Sound == sound); if (soundData != null) { AudioSource_Sound.PlayOneShot(soundData.AudioClip); } }
// Called when the node enters the scene tree for the first time. public override void _Ready() { Head = GetNode <Spatial>("Head"); GroundCheck = GetNode <RayCast>("GroundCheck"); collisionTimer = GetNode <Timer>("walltimer"); jumpsound = Globals.engine.loadSound("sounds/duck.ogg"); wallsound = Globals.engine.loadSound("sounds/wall.ogg"); Input.SetMouseMode(Input.MouseMode.Captured); }
public void PlaySound(eSound soundName) { AudioClipSound = null; AudioClipSound = Resources.Load <AudioClip>("Music/Sound/" + soundName.ToString()); if (AudioClipSound != null) { AudioSourceSound.PlayOneShot(AudioClipSound); } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); this.sonido = engine.loadSound("beam.mp3"); this.instancia = this.sonido.play3d(0, 0, 0, loopMode.bidiLoop); this.yoshimusic = engine.loadMusic("yoshi.mp3"); this.fossilMusic = engine.loadMusic("fossil.mp3"); // TODO: use this.Content to load your game content here }
public static void PlayRandomSound(eSound _sound, AudioSource _source = null) { if (_source == null) { _source = instance.playerSource; } var clips = instance.GetSounds(_sound); if (clips != null && clips.Length > 0) { _source.PlayOneShot(clips.Random()); } }
public void PlaySound(eSound enumS, int loop) { AndroidNativeAudio.setVolume(SoundID[(int)enumS], GameManager.Instance.AudioVolume); SoundID[(int)enumS] = AndroidNativeAudio.play(FileID[(int)enumS], GameManager.Instance.AudioVolume); AndroidNativeAudio.setVolume(SoundID[(int)enumS], GameManager.Instance.AudioVolume); AndroidNativeAudio.setLoop(SoundID[(int)enumS], loop); //for (int i = 0; i < System.Enum.GetValues(typeof(eSound)).Length; i++) //{ // SoundID[i] = AndroidNativeAudio.play(FileID[i]); //} //Debug.Log("GameManager.Instance.AudioVolume" + GameManager.Instance.AudioVolume); }
public void playstep() { stepsound = Globals.engine.loadSound("sounds/carpet/" + random.Next(1, 9) + ".ogg"); stepinstance = stepsound.play(0, loopMode.noLoop); }
public static string toString(eSound s) { return(s.ToString()); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { voicesound = globals.engine.loadSound("sounds/" + _mobTypes[_random.Next(0, _mobTypes.Length)] + ".mp3"); voiceinstance = voicesound.play3d(Position.x, 0, Position.y, loopMode.simpleLoop); voiceinstance.maxDistance = 5000; }
public void PlaySound(eSound sound) { soundEffects[(int)sound].Play(); }
public void PlaySoundEffect(eSound index) { Debug.Log("PlaySoundEffect : " + index); audioSourceSE.PlayOneShot(audioClips[(int)index]); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { gameoversound = globals.engine.loadSound("sounds/gameover.mp3"); gamemusic = globals.engine.loadMusic("sounds/34 Docaty Mountain Railroad.mp3"); }