Beispiel #1
0
        private eSingleGameFuncResult handleGameOver(GameManager i_GameManager)
        {
            eSingleGameFuncResult retResult = eSingleGameFuncResult.Finished;

            GameResult gameResult = i_GameManager.Result;

            if (gameResult.Result == GameResult.eResult.PlayerWon)
            {
                m_GamePlayers.AddScore(gameResult.WinPlayerIndex);
            }

            m_UI.UpdatePlayersStats(m_GamePlayers);
            if (m_UI.ShouldRunAnotherGame(m_GamePlayers, i_GameManager.Result))
            {
                retResult = eSingleGameFuncResult.RunAnotherGame;
            }

            return(retResult);
        }
Beispiel #2
0
        // handle a single game that was finished, according to its last game move result
        private eSingleGameFuncResult handleSingleGameFinished(eSingleMoveResult i_LastGameMoveResult)
        {
            eSingleGameFuncResult retSingleGameResult = eSingleGameFuncResult.Finished;

            switch (i_LastGameMoveResult)
            {
            case eSingleMoveResult.Error:
                m_UI.ShowError();
                retSingleGameResult = eSingleGameFuncResult.Finished;
                break;

            case eSingleMoveResult.Ok:
            case eSingleMoveResult.GameOver:
                retSingleGameResult = handleGameOver(m_CurrGameManager);
                break;
            }

            return(retSingleGameResult);
        }