public UWB_DrawHelper() { mLod = eLevelofDetail.lodHigh; mShadeMode = eShadeMode.smGouraud; mFillMode = eFillMode.fmSolid; m_TexFileName = null; resetAttributes(); m_MatrixStack = new UWB_MatrixStack(); }
public UWB_Primitive() { mVisible = true; mVelocity = Vector3.Zero; mFlatColor = Color.Black; mShadingColor = Color.White; mFillMode = eFillMode.fmSolid; mShadeMode = eShadeMode.smGouraud; mPointSize = 2f; m_bBlendingEnabled = false; m_bLightingEnabled = true; m_Material = new UWB_Material(); }
public virtual void setShadeMode(eShadeMode shadeMode) { mShadeMode = shadeMode; }
public void setShadeMode(eShadeMode shadeMode) { mShadeMode = shadeMode; }