Beispiel #1
0
	// < private
	private void _Init(eReNameType renameType)
	{
		AsLanguageManager.Instance.SetFontFromSystemLanguage( m_TextTitle);
		AsLanguageManager.Instance.SetFontFromSystemLanguage( m_TextDesc);
		AsLanguageManager.Instance.SetFontFromSystemLanguage( m_BtnOk.spriteText);
		AsLanguageManager.Instance.SetFontFromSystemLanguage( m_BtnCancel.spriteText);
		AsLanguageManager.Instance.SetFontFromSystemLanguage( textField);
		
		switch( renameType )
		{
		case eReNameType.Character:
			ApplyControlString_Character();
			break;
			
		case eReNameType.Guild:
			ApplyControlString_Guild();
			break;
			
		case eReNameType.Pet:
			ApplyControlString_Pet();
			break;
		}

		m_BtnOk.SetInputDelegate( _BtnDelegate_Ok);
		m_BtnCancel.SetInputDelegate( _BtnDelegate_Cancel);
		textField.SetFocusDelegate( _FocusDelegate);
		textField.SetValidationDelegate( _ValidationDelegate);
		
		textField.Text = "";
		textField.spriteText.maxWidth = 20.0f;
	}
Beispiel #2
0
	public void Open(GameObject goRoot, int nSlotIndex , eReNameType renameType)
	{
		m_renameType = renameType;
		
		_Init(renameType);
		gameObject.SetActiveRecursively( true);
		m_goRoot = goRoot;
		m_nSlotIndex = nSlotIndex;
	}