Beispiel #1
0
 private void OnMoveEvent(eJoyStickEvent jsEvent, MoveJoyStick move)
 {
     //if(m_master != null && m_master.m_ai != null)
     //{
     //    if (m_master.m_ai.IsRun())
     //        return;
     //}
     if (jsEvent == eJoyStickEvent.Up)
     {
         OnMove(true, move.m_delta);
     }
     else
     {
         OnMove(false, move.m_delta);
     }
 }
Beispiel #2
0
        /// <summary>
        /// 摇杆的场景指示器也只能主角自己有,并且是操作完成才发送指令
        /// </summary>
        private void OnSkillEvent(int index, eJoyStickEvent jsEvent, Vector2 m_delta, bool bCancel)
        {
            m_curSkillIndex    = index;
            m_curSkillJoyStick = jsEvent;
            CCreature master = CCreatureMgr.GetMaster();

            CSkillInfo sInfo = m_master.GetSkillByIndex(index);

            //if (sInfo == null || !sInfo.IsCanUse())
            //{
            //    Debug.Log(index + " 不可用" + jsEvent);
            //    return;
            //}


            if (jsEvent == eJoyStickEvent.Drag)
            {
                m_curSkillDir = new Vector3(m_delta.x, 0, m_delta.y);
                m_curSkillDir.Normalize();
            }

            if (jsEvent == eJoyStickEvent.Down)
            {
                m_bSkillCancel = false;

                skillInfo = sInfo.m_skillInfo;


                m_ui.m_cancelBtn.SetActiveNew(true);
                m_ui.SetColor(index, SKLL_BLUE);


                m_skillChose.gameObject.SetActiveNew(true);
                m_skillCenter.gameObject.SetActiveNew(true);
                m_skillDistance.gameObject.SetActiveNew(true);
                m_skillSectorDir.gameObject.SetActiveNew(false);
                m_skillDir.gameObject.SetActiveNew(false);
                m_skillPos.gameObject.SetActiveNew(false);

                m_skillDistance.localScale = new Vector3(skillInfo.distance, 0.01f, skillInfo.distance) * 2;
            }

            // 自己
            if (skillInfo.selectTargetType == (int)eSelectTargetType.Self)
            {
                m_curSkillDir = master.GetDir().ToVector3();
            }
            // 扇形方向
            else if (skillInfo.selectTargetType == (int)eSelectTargetType.SectorDir)
            {
                if (jsEvent == eJoyStickEvent.Down)
                {
                    m_curSkillDir = master.GetDir().ToVector3();
                    m_skillSectorDir.gameObject.SetActiveNew(true);
                    m_skillSectorDir.localScale = new Vector3(skillInfo.distance, 0.01f, skillInfo.distance);
                }
                else if (jsEvent == eJoyStickEvent.Drag)
                {
                }
                m_skillCenter.rotation = Quaternion.LookRotation(m_curSkillDir);  // 只用控制中心点的方向
            }
            // 直线方向
            else if (skillInfo.selectTargetType == (int)eSelectTargetType.Dir)
            {
                if (jsEvent == eJoyStickEvent.Down)
                {
                    int tUid = master.GetTarget(skillInfo.distance);
                    if (tUid == 0)
                    {
                        m_curSkillDir = master.GetDir().ToVector3();
                    }
                    else
                    {
                        CCreature cc = CCreatureMgr.Get(tUid);
                        if (cc != null)
                        {
                            m_curSkillDir = (cc.GetPos() - master.GetPos()).ToVector3().normalized;
                        }
                    }
                    m_skillDir.gameObject.SetActiveNew(true);
                    m_skillDir.localScale = new Vector3(skillInfo.distance, 0.01f, skillInfo.distance);
                }
                else if (jsEvent == eJoyStickEvent.Drag)
                {
                }
                m_skillCenter.rotation = Quaternion.LookRotation(m_curSkillDir);  // 只用控制中心点的方向
            }
            // 位置
            else if (skillInfo.selectTargetType == (int)eSelectTargetType.Pos)
            {
                if (jsEvent == eJoyStickEvent.Down)
                {
                    int tUid = master.GetTarget(skillInfo.distance);
                    if (tUid == 0)
                    {
                        m_curSkilPos = m_master.GetPos().ToVector3();
                    }
                    else
                    {
                        CCreature cc = CCreatureMgr.Get(tUid);
                        if (cc != null)
                        {
                            m_curSkilPos = cc.GetPos().ToVector3();
                        }
                    }
                    m_skillPos.gameObject.SetActiveNew(true);
                    m_skillPos.position   = m_curSkilPos;
                    m_skillPos.localScale = new Vector3(skillInfo.length, 0.001f, skillInfo.length);
                }
                else if (jsEvent == eJoyStickEvent.Drag)
                {
                    Vector3 atkOffset = m_curSkillDir * m_delta.magnitude * skillInfo.distance;
                    m_curSkilPos        = m_master.m_vCreature.GetEnt().GetPos() + atkOffset;
                    m_skillPos.position = m_curSkilPos;
                }
            }

            if (jsEvent == eJoyStickEvent.Up)
            {
                // 发送技能
                if (!m_bSkillCancel)
                {
                    m_bSkillCancel = true;
                    //Debug.Log("发送技能:" + skillInfo.id  + "dir:" + m_curSkillDir + " pos:" + m_curSkilPos);
                    CmdFspSendSkill cmd = new CmdFspSendSkill();
                    cmd.m_casterUid  = (int)m_master.GetUid();
                    cmd.m_skillIndex = m_curSkillIndex;
                    cmd.m_dir        = (new Vector2(m_curSkillDir.x, m_curSkillDir.z)).ToVector2d();
                    cmd.m_endPos     = (new Vector2(m_curSkilPos.x, m_curSkilPos.z)).ToVector2d();
                    master.SendFspCmd(cmd);

                    OnSkillSpeak(index);
                }
                // 还原指示器
                CancelSkill();

                m_skillChose.gameObject.SetActiveNew(false);
            }
        }