Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (State == eFloorPlanState.FADEIN)
        {
            Progress            += (Time.deltaTime / FadeTime);
            SpriteRenderer.color = Color.Lerp(StartColor, EndColor, Progress);

            enabled = SpriteRenderer.color != EndColor;

            if (!enabled)
            {
                Debug.Log($"Fade Time{Time.time}");
                State = eFloorPlanState.IDLE;
                GameEventMessage.SendEvent(eMessages.FLOORPLAN_FADEIN_DONE.ToString());
            }
        }
    }
Beispiel #2
0
 public void StartEvent()
 {
     State = eFloorPlanState.FADEIN;
 }