Beispiel #1
0
 /// <summary>
 /// Constructor for a game client
 /// </summary>
 /// <param name="srvr">The server that's communicating with this client</param>
 public GameClient(BaseServer srvr)
     : base(srvr)
 {
     m_clientVersion         = eClientVersion.VersionNotChecked;
     m_player                = null;
     m_activeCharIndex       = -1;       //No character loaded yet!
     m_GameObjectUpdateArray = new ReaderWriterDictionary <Tuple <ushort, ushort>, long>();
     m_HouseUpdateArray      = new ReaderWriterDictionary <Tuple <ushort, ushort>, long>();
 }
Beispiel #2
0
		/// <summary>
		/// Constructor for a game client
		/// </summary>
		/// <param name="srvr">The server that's communicating with this client</param>
		public GameClient(BaseServer srvr)
			: base(srvr)
		{
			m_clientVersion = eClientVersion.VersionNotChecked;
			m_player = null;
			m_activeCharIndex = -1; //No character loaded yet!
			m_GameObjectUpdateArray = new ReaderWriterDictionary<Tuple<ushort, ushort>, long>();
			m_HouseUpdateArray = new ReaderWriterDictionary<Tuple<ushort, ushort>, long>();
		}
Beispiel #3
0
		/// <summary>
		/// Constructor for a game client
		/// </summary>
		/// <param name="srvr">The server that's communicating with this client</param>
		public GameClient(BaseServer srvr)
			: base(srvr)
		{
			m_clientVersion = eClientVersion.VersionNotChecked;
			m_player = null;
			m_activeCharIndex = -1; //No character loaded yet!
		}