Beispiel #1
0
        static eClassType PlayerJobSelect()
        {
            eClassType mPlayerClassType = eClassType.NONE;

            Console.WriteLine("=======================================================================================");
            Console.WriteLine("직업을 선택하세요!");
            Console.WriteLine("[1] 기사");
            Console.WriteLine("[2] 궁수");
            Console.WriteLine("[3] 법사");

            Int32 JobNumber = Convert.ToInt32(Console.ReadLine());

            switch (JobNumber)
            {
            case (int)eClassType.KNIGHT:
            {
                mPlayerClassType = eClassType.KNIGHT;
            }
            break;

            case (int)eClassType.ARCHER:
            {
                mPlayerClassType = eClassType.ARCHER;
            }
            break;

            case (int)eClassType.MAGICIAN:
            {
                mPlayerClassType = eClassType.MAGICIAN;
            }
            break;
            }

            return(mPlayerClassType);
        }
Beispiel #2
0
        static void CreatePlayer(eClassType type, out Character Stat)
        {
            switch (type)
            {
            case eClassType.KNIGHT:
            {
                Stat.HP          = 100;
                Stat.AttackPoint = 10;
            }
            break;

            case eClassType.ARCHER:
            {
                Stat.HP          = 75;
                Stat.AttackPoint = 7;
            }
            break;

            case eClassType.MAGICIAN:
            {
                Stat.HP          = 50;
                Stat.AttackPoint = 15;
            }
            break;

            default:
            {
                Stat.HP          = 0;
                Stat.AttackPoint = 0;
            }
            break;
            }
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            eClassType PlayerClassType = eClassType.NONE;
            Character  Player;

            while (true)
            {
                // 캐릭터 생성
                if (PlayerClassType == eClassType.NONE)
                {
                    PlayerClassType = PlayerJobSelect();
                }

                if (PlayerClassType != eClassType.NONE)
                {
                    // 기사(100/10), 궁수(75/7), 법사(50/15)
                    CreatePlayer(PlayerClassType, out Player);

                    Console.WriteLine($"HP{Player.HP} Attack{Player.AttackPoint}");

                    // 필드로 가서 몬스터랑 싸운다
                    EnterGame(ref Player);
                }
            }
        }
        public PanelForClassSelection(bool IsCheckBoxes, eClassType ClassType)
        {
            int NumClass = cGlobalInfo.ListWellClasses.Count;
            if (ClassType == eClassType.PHENOTYPE)
                NumClass = cGlobalInfo.ListCellularPhenotypes.Count;

            this.AutoScroll = true;
            this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.PanelForClassSelection_MouseDown);

            if (ClassType == eClassType.PHENOTYPE)
            {
                PanelForPhenotypeEditing PFPE = (PanelForPhenotypeEditing)(cGlobalInfo.OptionsWindow.panelForCellularPhenotypes.Controls[0]);
                PFPE.Changed += new PanelForPhenotypeEditing.ChangedEventHandler(PFPE_Changed);
            }

             if (IsCheckBoxes)
                    ListCheckBoxes = new List<System.Windows.Forms.CheckBox>();
                else
                    ListRadioButtons = new List<System.Windows.Forms.RadioButton>();

                for (int IdxClass = 0; IdxClass < NumClass; IdxClass++)
                {
                    System.Windows.Forms.Panel PanelForColor = new System.Windows.Forms.Panel();
                    PanelForColor.Width = 13;
                    PanelForColor.Height = 13;
                    if (ClassType == eClassType.WELL)
                        PanelForColor.BackColor = cGlobalInfo.ListWellClasses[IdxClass].ColourForDisplay;
                    else if (ClassType == eClassType.PHENOTYPE)
                        PanelForColor.BackColor = cGlobalInfo.ListCellularPhenotypes[IdxClass].ColourForDisplay;

                    PanelForColor.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
                    PanelForColor.Location = new System.Drawing.Point(5, PanelForColor.Height * IdxClass);
                    PanelForColor.MouseDown += new System.Windows.Forms.MouseEventHandler(this.PanelForClassSelection_MouseDown);

                    if (IsCheckBoxes)
                    {
                        System.Windows.Forms.CheckBox CurrentCheckBox = new System.Windows.Forms.CheckBox();
                        if (ClassType == eClassType.WELL)
                            CurrentCheckBox.Text = cGlobalInfo.ListWellClasses[IdxClass].Name;
                        else if (ClassType == eClassType.PHENOTYPE)
                            CurrentCheckBox.Text = cGlobalInfo.ListCellularPhenotypes[IdxClass].Name;

                        CurrentCheckBox.Location = new System.Drawing.Point(PanelForColor.Width + 15, CurrentCheckBox.Height * IdxClass);
                        CurrentCheckBox.Checked = true;
                        CurrentCheckBox.CheckedChanged += new EventHandler(CurrentCheckBox_CheckedChanged);
                        CurrentCheckBox.MouseDown += new System.Windows.Forms.MouseEventHandler(this.PanelForClassSelection_MouseDown);

                        System.Windows.Forms.ToolTip TT = new System.Windows.Forms.ToolTip();
                        TT.SetToolTip(CurrentCheckBox, CurrentCheckBox.Text);

                        ListCheckBoxes.Add(CurrentCheckBox);
                        PanelForColor.Location = new System.Drawing.Point(5, CurrentCheckBox.Location.Y + 5);
                    }
                    else
                    {
                        System.Windows.Forms.RadioButton CurrentRadioButton = new System.Windows.Forms.RadioButton();
                        if (ClassType == eClassType.WELL)
                              CurrentRadioButton.Text = cGlobalInfo.ListWellClasses[IdxClass].Name;
                        else if (ClassType == eClassType.PHENOTYPE)
                            CurrentRadioButton.Text = cGlobalInfo.ListCellularPhenotypes[IdxClass].Name;
                        CurrentRadioButton.Location = new System.Drawing.Point(PanelForColor.Width + 15, CurrentRadioButton.Height * IdxClass);
                        CurrentRadioButton.Checked = false;
                        CurrentRadioButton.MouseDown += new System.Windows.Forms.MouseEventHandler(this.PanelForClassSelection_MouseDown);

                        System.Windows.Forms.ToolTip TT = new System.Windows.Forms.ToolTip();
                        TT.SetToolTip(CurrentRadioButton, CurrentRadioButton.Text);

                        ListRadioButtons.Add(CurrentRadioButton);
                        PanelForColor.Location = new System.Drawing.Point(5, CurrentRadioButton.Location.Y + 5);
                    }
                    this.Controls.Add(PanelForColor);
                }

                if (IsCheckBoxes)
                    this.Controls.AddRange(ListCheckBoxes.ToArray());
                else
                    this.Controls.AddRange(ListRadioButtons.ToArray());

             // (PanelForPhenotypeEditing)cGlobalInfo.OptionsWindow.panelForCellularPhenotypes.Controls[0].Pane
        }