private void HurtEnd() { m_bAttacking = false; atkST = eAtkST.pre; m_bHurting = false; m_MoveData.SprDir = m_bPrevDir; //Debug.Log("End"); }
private void AttackPostEnd() { m_bAttacking = false; atkST = eAtkST.pre; OnAttackEnd(); }
private void AttackPreEnd() { atkST = eAtkST.post; }