Beispiel #1
0
    // Start is called before the first frame update

    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("Player"))
        {
            for (int i = 0; i < doors.Count; i++)
            {
                //print("porta" + i);
                doorConfig door = doors[i].GetComponent <doorConfig>();
                if (door.openDoor || door.startOpen)
                {
                    //print("porta" + i + "Fechar");
                    door.closeDooor = true;
                }
                //else
                //{
                //    //print("porta" + i + "Nao aberta");
                //    doorNotOpen = true;
                //}
            }
            //if (!doorNotOpen)
            //{
            //    print("Destrua");
            //    Destroy(this);

            //}
            //else
            //    doorNotOpen = false;
        }
    }
Beispiel #2
0
 //checa se alguma chave tem a mesma senha da porta
 private void checkKeyCode(doorConfig door)
 {
     if (door != null)
     {
         if (!door.openDoor)
         {
             for (int i = 0; i < keysHolding.Count; i++)
             {
                 if (keysHolding[i].keyPassword == door.doorPassword)
                 {
                     door.openDoor = true;
                     keysHolding.RemoveAt(i);
                     return;
                 }
             }
         }
     }
 }
Beispiel #3
0
 private void OnTriggerEnter(Collider other)
 {
     //Se for uma chave guardar na lista de chaves pegas pelo player
     if (other.gameObject.CompareTag("key"))
     {
         keyConfig key = other.gameObject.GetComponent <keyConfig>();
         if (key != null)
         {
             keySound.Play();
             keysHolding.Add(key);
             other.gameObject.SetActive(false);
         }
     } //Se for uma porta checa se alguma chave do player abre ela
     else if (other.gameObject.CompareTag("door"))
     {
         doorConfig door = other.gameObject.GetComponent <doorConfig>();
         checkKeyCode(door);
     }
 }