Beispiel #1
0
 public override void RegisterCallBack()
 {
     if (this.NativeObject != IntPtr.Zero)
     {
         m_getType_CallBack_EVString = EarthView_World_Graphic_CParticleSystemRendererFactoryObj_getType_EVString_Function;
         GC.KeepAlive(m_getType_CallBack_EVString);
         EV_RegisterCallback_EarthView_World_Graphic_CParticleSystemRendererFactoryObj_getType_EVString(this.NativeObject, m_getType_CallBack_EVString);
         m_createInstance_CallBack_CParticleSystemRenderer_EVString = EarthView_World_Graphic_CParticleSystemRendererFactoryObj_createInstance_CParticleSystemRenderer_EVString_Function;
         GC.KeepAlive(m_createInstance_CallBack_CParticleSystemRenderer_EVString);
         EV_RegisterCallback_EarthView_World_Graphic_CParticleSystemRendererFactoryObj_createInstance_CParticleSystemRenderer_EVString(this.NativeObject, m_createInstance_CallBack_CParticleSystemRenderer_EVString);
         m_destroyInstance_CallBack_void_CParticleSystemRenderer = EarthView_World_Graphic_CParticleSystemRendererFactoryObj_destroyInstance_void_CParticleSystemRenderer_Function;
         GC.KeepAlive(m_destroyInstance_CallBack_void_CParticleSystemRenderer);
         EV_RegisterCallback_EarthView_World_Graphic_CParticleSystemRendererFactoryObj_destroyInstance_void_CParticleSystemRenderer(this.NativeObject, m_destroyInstance_CallBack_void_CParticleSystemRenderer);
     }
 }
Beispiel #2
0
 protected static extern void EV_RegisterCallback_EarthView_World_Graphic_CParticleSystemRendererFactoryObj_destroyInstance_void_CParticleSystemRenderer(IntPtr pObject, destroyInstance_CallBack_void_CParticleSystemRenderer pCallback);