IEnumerator UltiDuration() { float timeCount = 0; // const float triggerTime = 0.5f; float triggerTime = fireAreaFreq; while (timeCount < ultiDuration) { //yield return new WaitForSeconds(triggerTime); //timeCount += triggerTime; //if(ultiSpeedFactor> 0 &&canUltiSppedUp) //{ // ultiSpeedFactor -= 0.25f; //} yield return(new WaitForSeconds(triggerTime)); timeCount += triggerTime; fireArea.spawnDuplicate(fireArea.transform); } ultimateManager.endUltimate(); setUnRushUlti(); ReportToClient("ULTIEND"); setRun(); //end prefrom ulti }
public void createShockwave() { if (canShockwave) { shackwaveDB.spawnDuplicate(shackwaveDB.transform); } }
void setWarp() { lac.SetAnimWarp(); warpATK.spawnDuplicate(warpATK.transform); if (isFireAfterWarp) { fireArea.spawnDuplicate(fireArea.transform); } transform.Translate(mainBody.forward * 3.5f); for (int i = 0; i < warpLoop; i++) { warpATK.spawnDuplicate(warpATK.transform); transform.Translate(mainBody.forward * 3.5f); } }
public void shootPinArow() { if (canDodgeShot) { damageHitbox dambox = pinArrow.spawnDuplicate(shootSpot); dambox.transform.eulerAngles += new Vector3(0, 180, 0); } }
IEnumerator repeating() { while (true) { // Debug.Log("spawn"); yield return(new WaitForSeconds(repeatTime)); damHitbox.spawnDuplicate(spot); } }
public void shootArrowAct() { damageHitbox dambox; unitHitbox myHitbox = gameObject.GetComponent <unitHitbox>(); if (!isUltimate) { switch (mode) { case MODE.SINGLE: //for (int i = 0; i < pinArrowNum; i++) //{ // dambox = pinArrow.spawnDuplicate(shootSpot); // dambox.transform.localPosition = new Vector3(0.5f * (Mathf.Pow(-1, i)) * (Mathf.Floor(((float)i + 1) / 2)), 0, 0); //} spawnArrow(normalShoot); break; case MODE.SPREAD: for (int i = 0; i < spreadShotArrow; i++) { dambox = spawnArrow(spreadShoot); spreadAngle = spreadShotArrow * 8; dambox.transform.eulerAngles += new Vector3(0, -(spreadAngle / 2) + (i * 8), 0); /*dambox = Instantiate(arrowModel); * dambox.transform.position = shootSpot.position; * dambox.transform.eulerAngles = spreadShoot.transform.eulerAngles; * dambox.transform.eulerAngles += new Vector3(0,-(spreadAngle/2)+ (i* spreadAngle/4),0); * * dambox.setDamage(spreadShoot.damage); * dambox.duplicateAfterDoneDamage(spreadShoot); * dambox.GetComponent<Bullet>().setSpeed(spreadShoot.speed); * dambox.setOwner(myHitbox);*/ } break; case MODE.TRIPLE: StartCoroutine(TripleShoot()); break; case MODE.BOMB: damageHitbox damHB = bombShoot.spawnDuplicate(shootSpot); ChainAttack CATK = damHB.gameObject.GetComponent <ChainAttack>(); CATK.chainList[0].model = bomb; break; } } else if (isUltimate) { fireUltiArrow(); } anim.SetBool("isTrail", false); }