Beispiel #1
0
    public override void Create()
    {
        NewtonBody child     = GetComponent <NewtonBody>();
        dMatrix    matrix    = Utils.ToMatrix(m_posit, Quaternion.Euler(m_rotation));
        IntPtr     otherBody = (m_otherBody != null) ? m_otherBody.GetBody().GetBody() : new IntPtr(0);

        m_joint = new dNewtonJointDoubleHinge(matrix, child.GetBody().GetBody(), otherBody);

        Stiffness      = m_stiffness;
        EnableLimits_0 = m_enableLimits_0;
    }
        public override void InitJoint()
        {
            NewtonBody child     = GetComponent <NewtonBody>();
            dMatrix    matrix    = Utils.ToMatrix(m_Pivot, m_Pin0, m_Pin1);
            IntPtr     otherBody = (m_OtherBody != null) ? m_OtherBody.GetBody().GetBody() : IntPtr.Zero;

            m_Joint = new dNewtonJointDoubleHinge(matrix, child.GetBody().GetBody(), otherBody);

            Stiffness       = m_Stiffness;
            EnableCollision = m_EnableCollision;
            EnableLimits_0  = m_EnableLimits_0;
            EnableLimits_1  = m_EnableLimits_1;
        }