Beispiel #1
0
 void OnEnable()
 {
     //pppp = GameObject.FindGameObjectWithTag ("Player");
     if (GameMaster.pppppp == null)
     {
         p    = GameObject.FindGameObjectWithTag("Player").GetComponent <player1controllerwithjump> ();
         rb   = GameObject.FindGameObjectWithTag("Player").GetComponent <Rigidbody2D> ();
         c    = GameObject.FindGameObjectWithTag("Player").GetComponent <crouch> ();
         anim = GameObject.FindGameObjectWithTag("Player").GetComponent <Animator> ();
     }
     else
     {
         p    = GameMaster.pppppp.GetComponent <player1controllerwithjump> ();
         rb   = GameMaster.pppppp.GetComponent <Rigidbody2D> ();
         c    = GameMaster.pppppp.GetComponent <crouch> ();
         anim = GameMaster.pppppp.GetComponent <Animator> ();
     }
     starttime = 0f;
 }
Beispiel #2
0
    void OnEnable()
    {
        //StartCoroutine (Type ());
        //can = GameObject.FindGameObjectWithTag ("canvas");
        can.SetActive(true);
        textDisplay    = GameObject.FindGameObjectWithTag("textmeshpro").GetComponent <TextMeshProUGUI>();
        nameDisplay    = GameObject.FindGameObjectWithTag("nametext").GetComponent <TextMeshProUGUI>();
        background     = GameObject.FindGameObjectWithTag("wordbackground").GetComponent <SpriteRenderer>();
        nameground     = GameObject.FindGameObjectWithTag("nametext").GetComponent <SpriteRenderer>();
        portraitground = GameObject.FindGameObjectWithTag("portrait").GetComponent <SpriteRenderer>();
        contin         = GameObject.FindGameObjectWithTag("continue");
        questionbox    = GameObject.FindGameObjectWithTag("questions");

        GameMaster.istalking = true;
        index             = -1;
        didntdothisbefore = true;
        ppppp             = GameObject.FindGameObjectWithTag("Player");
        gm = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <GameMaster>();
        c  = ppppp.GetComponent <crouch> ();
    }
 void Awake()
 {
     rb = GetComponent <Rigidbody2D> ();
     c  = GetComponent <crouch> ();
 }