void Shoot() { if (weaponSound.isPlaying == false) { weaponSound.Play(); } //Play Muzzle Flash muzzleFlash.SetActive(true); currentAmmo--; //Fire a Ray from the centre of the screen. Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0)); RaycastHit hit; if (Physics.Raycast(ray, out hit, 100f)) { Instantiate(hitmarkerPrefab, hit.point, Quaternion.LookRotation(hit.normal)); //hit.normal cuz of particle effect perpendicular to the surface. //check crate hit? //destroy crate crate crate = hit.transform.GetComponent <crate>(); if (crate != null) { crate.Swap(); } } }
public void Update() { timer++; counter++; Camera2D.cam.Zoom = Math.Max(0.2f, 1 - (voidLine / -4000)) - .2f; animator.SetOrigin(new Vector2(voidLine - 220, 50)); animator2.SetOrigin(new Vector2(voidLine - 140, 95)); animator3.SetOrigin(new Vector2(voidLine - 50, 85)); animator4.SetOrigin(new Vector2(voidLine - 90, 60)); animator5.SetOrigin(new Vector2(voidLine - 86, 77)); animator.Update(); animator2.Update(); animator3.Update(); animator4.Update(); animator5.Update(); animator.SetAnimation(StaticStancetentacle.GetAnimation(tentacleAnimation.Idle)); animator2.SetAnimation(StaticStancetentacle.GetAnimation(tentacleAnimation.Walk)); animator3.SetAnimation(StaticStancetentacle.GetAnimation(tentacleAnimation.Walk2)); animator4.SetAnimation(StaticStancetentacle.GetAnimation(tentacleAnimation.Walk)); animator5.SetAnimation(StaticStancetentacle.GetAnimation(tentacleAnimation.Walk2)); int mailGen = Cloud.randCloud.Next(20000); int crateGen = Cloud.randCloud.Next(40000); int carGen = Cloud.randCloud.Next(80000); if ((float)(mailGen) < 80f + counter / 5f) { float randHeight = (float)(Cloud.randCloud.Next((int)roadHeight)); Mailbox mb = new Mailbox(new Vector2((Cloud.screenWidth * ((1 / Camera2D.cam.Zoom)) / 2) + 200, randHeight + 100f), this); renderables.Add(mb); } if ((float)(crateGen) < 80f + counter / 5f) { float randHeight = (float)(Cloud.randCloud.Next((int)roadHeight)); crate cr = new crate(new Vector2((Cloud.screenWidth * ((1 / Camera2D.cam.Zoom)) / 2) + 200, randHeight + 100f), this); renderables.Add(cr); } if ((float)(carGen) < 80f + counter / 5f && timer > 600) { float randHeight = (float)(Cloud.randCloud.Next((int)roadHeight)); //car c = new car(new Vector2((Cloud.screenWidth + (1 / Camera2D.cam.Zoom)) / 2 + 200, randHeight), this); car c = new car(new Vector2((Cloud.screenWidth * (1 / Camera2D.cam.Zoom)) / 2 + 200, randHeight + 100f), this); renderables.Add(c); } //mainbg.velocity= new Vector2(worldSpeed, 0); if (vanSpeedA > 0) { vanSpeedA -= 1; } else { vanSpeedA = 0; } vanSpeed += 0.5f - vanSpeedA; mainbg.velocity = new Vector2(mainbg.velocity.X - (vanSpeed / 1000), mainbg.velocity.Y); farbg.velocity = new Vector2(mainbg.velocity.X / 5, farbg.velocity.Y); midbg.velocity = new Vector2(mainbg.velocity.X / 2, midbg.velocity.Y); forebg.velocity = new Vector2(mainbg.velocity.X * 2, forebg.velocity.Y); roadbg.velocity = new Vector2(mainbg.velocity.X * 1.25f, farbg.velocity.Y); worldSpeed = mainbg.velocity.X; edgeLine -= vanSpeed; voidLine -= vanSpeed; //voidbg.position = new Vector2(voidLine, voidbg.position.Y); oscillator = (oscillator + 1.0f) % ((float)Math.PI * 2.0f); if (voidLine + 360 > -1080 && !isDead) { float amt = Math.Min(1 - ((voidLine + 360) / -1080), 1); Camera2D.cam.rumble = amt * 10; if (amt > 0.3) { Cloud.controller.Rumble( amt /* * (((float)Math.Sin(oscillator) + 1) / 2.0f)*/, amt /* * (((float)Math.Sin(oscillator) + 1) / 2.0f)*/, 1); } } if (particleTimer <= 0) { CloudParticle p1 = new CloudParticle(1, new Vector2(edgeLine + 60, 230 + Cloud.randCloud.Next(40) - 20), 0.999f, this); CloudParticle p2 = new CloudParticle(2, new Vector2(edgeLine + 60, 150 + Cloud.randCloud.Next(40) - 20), 0.92f, this); CloudParticle p3 = new CloudParticle(3, new Vector2(edgeLine + 60, 80 + Cloud.randCloud.Next(40) - 20), 0.7f, this); CloudParticle p4 = new CloudParticle(4, new Vector2(edgeLine + 60, -20 + Cloud.randCloud.Next(40) - 20), 0.6f, this); //CloudParticle p5 = new CloudParticle(5, new Vector2(edgeLine + 60, 100 + Cloud.randCloud.Next(200) - 100), 0.91f, this); renderables.Add(p1); renderables.Add(p2); renderables.Add(p3); renderables.Add(p4); //renderables.Add(p5); particleTimer = 12 + Cloud.randCloud.Next(10) - 5; } else { particleTimer--; } foreach (Renderable r in renderables) { if (r is Actor) { (r as Actor).Update(); } } foreach (Renderable r in toAdd) { renderables.Add(r); } toAdd.Clear(); foreach (Renderable r in toRemove) { r.Unload(); renderables.Remove(r); } toRemove.Clear(); }