Beispiel #1
0
        static public cpSpace BouncyTerrainCircles_500(cpSpace space)
        {
            //cpSpace space = BENCH_SPACE_NEW();
            SetSubTitle("BouncyTerrainCircles 500");
            space.SetIterations(10);

            cpVect offset = new cpVect(-320, -240);

            for (int i = 0; i < (bouncy_terrain_verts.Length - 1); i++)
            {
                cpVect  a = bouncy_terrain_verts[i], b = bouncy_terrain_verts[i + 1];
                cpShape shape = space.AddShape(new cpSegmentShape(space.GetStaticBody(), cpVect.cpvadd(a, offset), cpVect.cpvadd(b, offset), 0.0f));
                shape.SetElasticity(1.0f);
            }

            for (int i = 0; i < 500; i++)
            {
                float  radius = 5.0f;
                float  mass   = radius * radius;
                cpBody body   = space.AddBody(new cpBody(mass, cp.MomentForCircle(mass, 0.0f, radius, cpVect.Zero)));
                body.SetPosition(cpVect.cpvadd(cpVect.cpvmult(cp.frand_unit_circle(), 130.0f), cpVect.Zero));
                body.SetVelocity(cpVect.cpvmult(cp.frand_unit_circle(), 50.0f));

                cpShape shape = space.AddShape(new cpCircleShape(body, radius, cpVect.Zero));
                shape.SetElasticity(1.0f);
            }

            return(space);
        }
Beispiel #2
0
        static public cpSpace ComplexTerrainCircles_1000(cpSpace space)
        {
            space.SetIterations(10);
            space.SetGravity(new cpVect(0, -100));
            space.SetCollisionSlop(0.5f);

            cpVect offset = new cpVect(-320, -240);

            for (int i = 0; i < (complex_terrain_verts.Length - 1); i++)
            {
                cpVect a = complex_terrain_verts[i], b = complex_terrain_verts[i + 1];
                space.AddShape(new cpSegmentShape(space.GetStaticBody(), cpVect.cpvadd(a, offset), cpVect.cpvadd(b, offset), 0.0f));
            }

            for (int i = 0; i < 1000; i++)
            {
                float  radius = 5.0f;
                float  mass   = radius * radius;
                cpBody body   = space.AddBody(new cpBody(mass, cp.MomentForCircle(mass, 0.0f, radius, cpVect.Zero)));
                body.SetPosition(cpVect.cpvadd(cpVect.cpvmult(cp.frand_unit_circle(), 180.0f), new cpVect(0.0f, 300.0f)));
                cpShape shape = space.AddShape(new cpCircleShape(body, radius, cpVect.Zero));
                shape.SetElasticity(0.0f); shape.SetFriction(0.0f);
            }

            return(space);
        }
        public void addFloor()
        {
            var floor = space.AddShape(
                new cpSegmentShape(space.GetStaticBody(), new cpVect(-Width * .5f, -Height * .5f), new cpVect(Width * .5f, -Height * .5f),
                                   0f));

            floor.SetElasticity(1);
            floor.SetFriction(1);
            floor.SetFilter(NOT_GRABBABLE_FILTER);
        }
Beispiel #4
0
        static cpSpace NoCollide(cpSpace space)
        {
            space.SetIterations(10);

            var handler = space.AddCollisionHandler(2, 2);

            //, (a, s, o) => NoCollide_begin(a, s, o), null, null, null);
            handler.beginFunc = NoCollide_begin;
            float radius     = 4.5f;
            var   staticBody = space.GetStaticBody();

            space.AddShape(new cpSegmentShape(staticBody, new cpVect(-330 - radius, -250 - radius), new cpVect(330 + radius, -250 - radius), 0.0f)).SetElasticity(1.0f);
            space.AddShape(new cpSegmentShape(staticBody, new cpVect(330 + radius, 250 + radius), new cpVect(330 + radius, -250 - radius), 0.0f)).SetElasticity(1.0f);
            space.AddShape(new cpSegmentShape(staticBody, new cpVect(330 + radius, 250 + radius), new cpVect(-330 - radius, 250 + radius), 0.0f)).SetElasticity(1.0f);
            space.AddShape(new cpSegmentShape(staticBody, new cpVect(-330 - radius, -250 - radius), new cpVect(-330 - radius, 250 + radius), 0.0f)).SetElasticity(1.0f);

            for (int x = -320; x <= 320; x += 20)
            {
                for (int y = -240; y <= 240; y += 20)
                {
                    space.AddShape(new cpCircleShape(staticBody, radius, new cpVect(x, y)));
                }
            }

            for (int y = 10 - 240; y <= 240; y += 40)
            {
                float  mass = 7.0f;
                cpBody body = space.AddBody(new cpBody(mass, cp.MomentForCircle(mass, 0.0f, radius, cpVect.Zero)));
                body.SetPosition(new cpVect(-320.0f, y));
                body.SetVelocity(new cpVect(100.0f, 0.0f));

                cpShape shape = space.AddShape(new cpCircleShape(body, radius, cpVect.Zero));
                shape.SetElasticity(1.0f);
                shape.SetCollisionType(2);
            }

            for (int x = 30 - 320; x <= 320; x += 40)
            {
                float  mass = 7.0f;
                cpBody body = space.AddBody(new cpBody(mass, cp.MomentForCircle(mass, 0.0f, radius, cpVect.Zero)));

                body.SetPosition(new cpVect(x, -240.0f));
                body.SetVelocity(new cpVect(0.0f, 100.0f));

                cpShape shape = space.AddShape(new cpCircleShape(body, radius, cpVect.Zero));
                shape.SetElasticity(1.0f);
                shape.SetCollisionType(2);
            }
            return(space);
        }
Beispiel #5
0
        static public cpSpace SetupSpace_simpleTerrain(cpSpace space)
        {
            SetSubTitle("SetupSpace_simpleTerrain");
            space.SetIterations(10);
            space.SetGravity(new cpVect(0, -100));
            space.SetCollisionSlop(0.5f);

            cpVect offset = new cpVect(-320, -240);

            for (int i = 0; i < (simple_terrain_verts.Length - 1); i++)
            {
                cpVect a = simple_terrain_verts[i], b = simple_terrain_verts[i + 1];
                space.AddShape(new cpSegmentShape(space.GetStaticBody(), cpVect.cpvadd(a, offset), cpVect.cpvadd(b, offset), 0.0f));
            }
            return(space);
        }
Beispiel #6
0
        static public cpSpace BouncyTerrainHexagons_500(cpSpace space)
        {
            SetSubTitle("BouncyTerrainHexagons 500");
            //cpSpace space = BENCH_SPACE_NEW();
            space.SetIterations(10);

            cpVect offset = new cpVect(-320, -240);

            for (int i = 0; i < (bouncy_terrain_verts.Length - 1); i++)
            {
                cpVect  a = bouncy_terrain_verts[i], b = bouncy_terrain_verts[i + 1];
                cpShape shape = space.AddShape(new cpSegmentShape(space.GetStaticBody(), cpVect.cpvadd(a, offset), cpVect.cpvadd(b, offset), 0.0f));
                shape.SetElasticity(1.0f);
            }

            float radius = 5.0f;

            cpVect[] hexagon = new cpVect[6];
            for (int i = 0; i < 6; i++)
            {
                float angle = -(float)Math.PI * 2.0f * i / 6.0f;
                hexagon[i] = cpVect.cpvmult(cpVect.cpv(cp.cpfcos(angle), cp.cpfsin(angle)), radius - bevel);
            }

            for (int i = 0; i < 500; i++)
            {
                float  mass = radius * radius;
                cpBody body = space.AddBody(new cpBody(mass, cp.MomentForPoly(mass, 6, hexagon, cpVect.Zero, 0.0f)));
                body.SetPosition(cpVect.cpvadd(cpVect.cpvmult(cp.frand_unit_circle(), 130.0f), cpVect.Zero));
                body.SetVelocity(cpVect.cpvmult(cp.frand_unit_circle(), 50.0f));

                cpShape shape = space.AddShape(new cpPolyShape(body, 6, hexagon, cpTransform.Identity, bevel));
                shape.SetElasticity(1.0f);
            }

            return(space);
        }
Beispiel #7
0
        static public cpSpace ComplexTerrainHexagons_1000(cpSpace space)
        {
            SetSubTitle("ComplexTerrainHexagons_1000");
            space.SetIterations(10);
            space.SetGravity(new cpVect(0, -100));
            space.SetCollisionSlop(0.5f);

            cpVect offset = new cpVect(-320, -240);

            for (int i = 0; i < (complex_terrain_verts.Length - 1); i++)
            {
                cpVect a = complex_terrain_verts[i], b = complex_terrain_verts[i + 1];
                space.AddShape(new cpSegmentShape(space.GetStaticBody(), cpVect.cpvadd(a, offset), cpVect.cpvadd(b, offset), 0.0f));
            }

            float radius = 5.0f;

            cpVect[] hexagon = new cpVect[6];
            for (int i = 0; i < 6; i++)
            {
                float angle = -(float)Math.PI * 2.0f * i / 6.0f;
                hexagon[i] = cpVect.cpvmult(cpVect.cpv(cp.cpfcos(angle), cp.cpfsin(angle)), radius - bevel);
            }

            for (int i = 0; i < 1000; i++)
            {
                float  mass = radius * radius;
                cpBody body = space.AddBody(new cpBody(mass, cp.MomentForPoly(mass, 6, hexagon, cpVect.Zero, 0.0f)));
                body.SetPosition(cpVect.cpvadd(cpVect.cpvmult(cp.frand_unit_circle(), 180.0f), new cpVect(0.0f, 300.0f)));

                cpShape shape = space.AddShape(new cpPolyShape(body, 6, hexagon, cpTransform.Identity, bevel));
                shape.SetElasticity(0.0f); shape.SetFriction(0.0f);
            }

            return(space);
        }