Beispiel #1
0
    void Start()
    {
        configSlot = GameObject.FindObjectOfType <configScript>();
        slotX      = configSlot.slotXInt;
        slotY      = configSlot.slotYInt;

        CheckWidthHeight();
        GenerateBoxPaintAtDino();
    }
Beispiel #2
0
    public void ShowMenu(configScript menu)
    {
        if (ConfigMenu != null)
        {
            ConfigMenu.IsOpen = false;
        }

        ConfigMenu        = menu;
        ConfigMenu.IsOpen = true;
    }
Beispiel #3
0
    public void CloseMenu(configScript menu)
    {
        if (ConfigMenu != null)
        {
            ConfigMenu.IsOpen = false;
        }

        ConfigMenu        = menu;
        ConfigMenu.IsOpen = false;
    }
Beispiel #4
0
    void Start()
    {
        configSlot = GameObject.FindObjectOfType <configScript>();
        maxPixel   = configSlot.maxPixel;

        Debug.Log("maxPixel" + maxPixel);

        allPaintPartDinohead  = new int[maxPixel];
        allPaintPartDinohandL = new int[maxPixel];
        allPaintPartDinohandR = new int[maxPixel];
        allPaintPartDinolegL  = new int[maxPixel];
        allPaintPartDinolegR  = new int[maxPixel];

        // Debug.Log("height and width :" + height + "and"+ width);
        ChangeTypePaint(typeDinosaurInt);

        _NetworkViewCommunicate = FindObjectOfType <NetworkController>();
    }