public void onGetLiveUserInfoDone(com.shephertz.app42.gaming.multiplayer.client.events.LiveUserInfoEvent eventObj)
 {
     if (eventObj.getResult() == WarpResponseResultCode.SUCCESS)
     {
         // Join the room where the friend is playing
         GlobalContext.GameRoomId = eventObj.getLocationId();
         WarpClient.GetInstance().JoinRoom(GlobalContext.GameRoomId);
     }
 }
 public void onGetLiveUserInfoDone(com.shephertz.app42.gaming.multiplayer.client.events.LiveUserInfoEvent eventObj)
 {
     if (eventObj.getResult() == WarpResponseResultCode.SUCCESS)
     {
         // Join the room where the friend is playing
         GlobalContext.GameRoomId = eventObj.getLocationId();
         WarpClient.GetInstance().JoinRoom(GlobalContext.GameRoomId);
     }
     else
     {
         // remote user is either off line or has not joined any room yet. Create one and wait for him.
         GlobalContext.tableProperties["IsPrivateRoom"]="true";
         WarpClient.GetInstance().CreateTurnRoom("TurnBasedRoom", GlobalContext.localUsername, 2, GlobalContext.tableProperties,GlobalContext.turnTime);
     }
 }