Beispiel #1
0
        private bool CrackBruteForce_()
        {
            com.epl.geometry.EditShape.VertexIterator iter_1 = m_shape.QueryVertexIterator(false);
            bool b_cracked = false;

            com.epl.geometry.Line       line_1    = new com.epl.geometry.Line();
            com.epl.geometry.Line       line_2    = new com.epl.geometry.Line();
            com.epl.geometry.Envelope2D seg_1_env = new com.epl.geometry.Envelope2D();
            seg_1_env.SetEmpty();
            com.epl.geometry.Envelope2D seg_2_env = new com.epl.geometry.Envelope2D();
            seg_2_env.SetEmpty();
            bool assume_intersecting = false;

            com.epl.geometry.Point helper_point = new com.epl.geometry.Point();
            com.epl.geometry.SegmentIntersector segment_intersector = new com.epl.geometry.SegmentIntersector();
            for (int vertex_1 = iter_1.Next(); vertex_1 != -1; vertex_1 = iter_1.Next())
            {
                com.epl.geometry.ProgressTracker.CheckAndThrow(m_progress_tracker);
                int GT_1 = m_shape.GetGeometryType(iter_1.CurrentGeometry());
                com.epl.geometry.Segment seg_1 = null;
                bool seg_1_zero = false;
                if (!com.epl.geometry.Geometry.IsPoint(GT_1))
                {
                    seg_1 = GetSegment_(vertex_1, line_1);
                    if (seg_1 == null)
                    {
                        continue;
                    }
                    seg_1.QueryEnvelope2D(seg_1_env);
                    seg_1_env.Inflate(m_tolerance, m_tolerance);
                    if (seg_1.IsDegenerate(m_tolerance))
                    {
                        // do not crack with
                        // degenerate segments
                        if (seg_1.IsDegenerate(0))
                        {
                            seg_1_zero = true;
                            seg_1      = null;
                        }
                        else
                        {
                            continue;
                        }
                    }
                }
                com.epl.geometry.EditShape.VertexIterator iter_2 = m_shape.QueryVertexIterator(iter_1);
                int vertex_2 = iter_2.Next();
                if (vertex_2 != -1)
                {
                    vertex_2 = iter_2.Next();
                }
                for (; vertex_2 != -1; vertex_2 = iter_2.Next())
                {
                    int GT_2 = m_shape.GetGeometryType(iter_2.CurrentGeometry());
                    com.epl.geometry.Segment seg_2 = null;
                    bool seg_2_zero = false;
                    if (!com.epl.geometry.Geometry.IsPoint(GT_2))
                    {
                        seg_2 = GetSegment_(vertex_2, line_2);
                        if (seg_2 == null)
                        {
                            continue;
                        }
                        seg_2.QueryEnvelope2D(seg_2_env);
                        if (seg_2.IsDegenerate(m_tolerance))
                        {
                            // do not crack with
                            // degenerate segments
                            if (seg_2.IsDegenerate(0))
                            {
                                seg_2_zero = true;
                                seg_2      = null;
                            }
                            else
                            {
                                continue;
                            }
                        }
                    }
                    int split_count_1 = 0;
                    int split_count_2 = 0;
                    if (seg_1 != null && seg_2 != null)
                    {
                        if (seg_1_env.IsIntersectingNE(seg_2_env))
                        {
                            segment_intersector.PushSegment(seg_1);
                            segment_intersector.PushSegment(seg_2);
                            segment_intersector.Intersect(m_tolerance, assume_intersecting);
                            split_count_1 = segment_intersector.GetResultSegmentCount(0);
                            split_count_2 = segment_intersector.GetResultSegmentCount(1);
                            if (split_count_1 + split_count_2 > 0)
                            {
                                m_shape.SplitSegment_(vertex_1, segment_intersector, 0, true);
                                m_shape.SplitSegment_(vertex_2, segment_intersector, 1, true);
                            }
                            segment_intersector.Clear();
                        }
                    }
                    else
                    {
                        if (seg_1 != null)
                        {
                            com.epl.geometry.Point2D pt = new com.epl.geometry.Point2D();
                            m_shape.GetXY(vertex_2, pt);
                            if (seg_1_env.Contains(pt))
                            {
                                segment_intersector.PushSegment(seg_1);
                                m_shape.QueryPoint(vertex_2, helper_point);
                                segment_intersector.Intersect(m_tolerance, helper_point, 0, 1.0, assume_intersecting);
                                split_count_1 = segment_intersector.GetResultSegmentCount(0);
                                if (split_count_1 > 0)
                                {
                                    m_shape.SplitSegment_(vertex_1, segment_intersector, 0, true);
                                    if (seg_2_zero)
                                    {
                                        //seg_2 was zero length. Need to change all coincident points
                                        //segment at vertex_2 is dzero length, change all attached zero length segments
                                        int v_to = -1;
                                        for (int v = m_shape.GetNextVertex(vertex_2); v != -1 && v != vertex_2; v = m_shape.GetNextVertex(v))
                                        {
                                            seg_2 = GetSegment_(v, line_2);
                                            v_to  = v;
                                            if (seg_2 == null || !seg_2.IsDegenerate(0))
                                            {
                                                break;
                                            }
                                        }
                                        //change from vertex_2 to v_to (inclusive).
                                        for (int v_1 = vertex_2; v_1 != -1; v_1 = m_shape.GetNextVertex(v_1))
                                        {
                                            m_shape.SetPoint(v_1, segment_intersector.GetResultPoint());
                                            if (v_1 == v_to)
                                            {
                                                break;
                                            }
                                        }
                                    }
                                    else
                                    {
                                        m_shape.SetPoint(vertex_2, segment_intersector.GetResultPoint());
                                    }
                                }
                                segment_intersector.Clear();
                            }
                        }
                        else
                        {
                            if (seg_2 != null)
                            {
                                com.epl.geometry.Point2D pt = new com.epl.geometry.Point2D();
                                m_shape.GetXY(vertex_1, pt);
                                seg_2_env.Inflate(m_tolerance, m_tolerance);
                                if (seg_2_env.Contains(pt))
                                {
                                    segment_intersector.PushSegment(seg_2);
                                    m_shape.QueryPoint(vertex_1, helper_point);
                                    segment_intersector.Intersect(m_tolerance, helper_point, 0, 1.0, assume_intersecting);
                                    split_count_2 = segment_intersector.GetResultSegmentCount(0);
                                    if (split_count_2 > 0)
                                    {
                                        m_shape.SplitSegment_(vertex_2, segment_intersector, 0, true);
                                        if (seg_1_zero)
                                        {
                                            //seg_1 was zero length. Need to change all coincident points
                                            //segment at vertex_2 is dzero length, change all attached zero length segments
                                            int v_to = -1;
                                            for (int v = m_shape.GetNextVertex(vertex_1); v != -1 && v != vertex_1; v = m_shape.GetNextVertex(v))
                                            {
                                                seg_2 = GetSegment_(v, line_2);
                                                //using here seg_2 for seg_1
                                                v_to = v;
                                                if (seg_2 == null || !seg_2.IsDegenerate(0))
                                                {
                                                    break;
                                                }
                                            }
                                            //change from vertex_2 to v_to (inclusive).
                                            for (int v_1 = vertex_1; v_1 != -1; v_1 = m_shape.GetNextVertex(v_1))
                                            {
                                                m_shape.SetPoint(v_1, segment_intersector.GetResultPoint());
                                                if (v_1 == v_to)
                                                {
                                                    break;
                                                }
                                            }
                                        }
                                        else
                                        {
                                            m_shape.SetPoint(vertex_1, segment_intersector.GetResultPoint());
                                        }
                                    }
                                    segment_intersector.Clear();
                                }
                            }
                            else
                            {
                                continue;
                            }
                        }
                    }
                    // points on points
                    if (split_count_1 + split_count_2 != 0)
                    {
                        if (split_count_1 != 0)
                        {
                            seg_1 = m_shape.GetSegment(vertex_1);
                            // reload segment
                            // after split
                            if (seg_1 == null)
                            {
                                if (!m_shape.QueryLineConnector(vertex_1, line_1))
                                {
                                    continue;
                                }
                                seg_1 = line_1;
                                line_1.QueryEnvelope2D(seg_1_env);
                            }
                            else
                            {
                                seg_1.QueryEnvelope2D(seg_1_env);
                            }
                            if (seg_1.IsDegenerate(m_tolerance))
                            {
                                // do not crack with
                                // degenerate
                                // segments
                                break;
                            }
                        }
                        b_cracked = true;
                    }
                }
            }
            return(b_cracked);
        }
Beispiel #2
0
        internal bool NeedsCrackingImpl_()
        {
            bool b_needs_cracking = false;

            if (m_sweep_structure == null)
            {
                m_sweep_structure = new com.epl.geometry.Treap();
            }
            com.epl.geometry.AttributeStreamOfInt32 event_q = new com.epl.geometry.AttributeStreamOfInt32(0);
            event_q.Reserve(m_shape.GetTotalPointCount() + 1);
            com.epl.geometry.EditShape.VertexIterator iter = m_shape.QueryVertexIterator();
            for (int vert = iter.Next(); vert != -1; vert = iter.Next())
            {
                event_q.Add(vert);
            }
            System.Diagnostics.Debug.Assert((m_shape.GetTotalPointCount() == event_q.Size()));
            m_shape.SortVerticesSimpleByY_(event_q, 0, event_q.Size());
            event_q.Add(-1);
            // for termination;
            // create user indices to store edges that end at vertices.
            int edge_index_1 = m_shape.CreateUserIndex();
            int edge_index_2 = m_shape.CreateUserIndex();

            m_sweep_comparator = new com.epl.geometry.SweepComparator(m_shape, m_tolerance, !m_bAllowCoincident);
            m_sweep_structure.SetComparator(m_sweep_comparator);
            com.epl.geometry.AttributeStreamOfInt32 swept_edges_to_delete = new com.epl.geometry.AttributeStreamOfInt32(0);
            com.epl.geometry.AttributeStreamOfInt32 edges_to_insert       = new com.epl.geometry.AttributeStreamOfInt32(0);
            // Go throught the sorted vertices
            int event_q_index = 0;

            com.epl.geometry.Point2D cluster_pt = new com.epl.geometry.Point2D();
            // sweep-line algorithm:
            for (int vertex = event_q.Get(event_q_index++); vertex != -1;)
            {
                m_shape.GetXY(vertex, cluster_pt);
                do
                {
                    int next_vertex = m_shape.GetNextVertex(vertex);
                    int prev_vertex = m_shape.GetPrevVertex(vertex);
                    if (next_vertex != -1 && m_shape.CompareVerticesSimpleY_(vertex, next_vertex) < 0)
                    {
                        edges_to_insert.Add(vertex);
                        edges_to_insert.Add(next_vertex);
                    }
                    if (prev_vertex != -1 && m_shape.CompareVerticesSimpleY_(vertex, prev_vertex) < 0)
                    {
                        edges_to_insert.Add(prev_vertex);
                        edges_to_insert.Add(prev_vertex);
                    }
                    // Continue accumulating current cluster
                    int attached_edge_1 = m_shape.GetUserIndex(vertex, edge_index_1);
                    if (attached_edge_1 != -1)
                    {
                        swept_edges_to_delete.Add(attached_edge_1);
                        m_shape.SetUserIndex(vertex, edge_index_1, -1);
                    }
                    int attached_edge_2 = m_shape.GetUserIndex(vertex, edge_index_2);
                    if (attached_edge_2 != -1)
                    {
                        swept_edges_to_delete.Add(attached_edge_2);
                        m_shape.SetUserIndex(vertex, edge_index_2, -1);
                    }
                    vertex = event_q.Get(event_q_index++);
                }while (vertex != -1 && m_shape.IsEqualXY(vertex, cluster_pt));
                bool b_continuing_segment_chain_optimization = swept_edges_to_delete.Size() == 1 && edges_to_insert.Size() == 2;
                int  new_left  = -1;
                int  new_right = -1;
                // Process the cluster
                for (int i = 0, n = swept_edges_to_delete.Size(); i < n; i++)
                {
                    // Find left and right neighbour of the edges that terminate at
                    // the cluster (there will be atmost only one left and one
                    // right).
                    int edge = swept_edges_to_delete.Get(i);
                    int left = m_sweep_structure.GetPrev(edge);
                    if (left != -1 && !swept_edges_to_delete.HasElement(left))
                    {
                        // Note:
                        // for
                        // some
                        // heavy
                        // cases,
                        // it
                        // could
                        // be
                        // better
                        // to
                        // use
                        // binary
                        // search.
                        System.Diagnostics.Debug.Assert((new_left == -1));
                        new_left = left;
                    }
                    int right = m_sweep_structure.GetNext(edge);
                    if (right != -1 && !swept_edges_to_delete.HasElement(right))
                    {
                        System.Diagnostics.Debug.Assert((new_right == -1));
                        new_right = right;
                    }
                    //#ifdef NDEBUG
                    if (new_left != -1 && new_right != -1)
                    {
                        break;
                    }
                }
                //#endif
                System.Diagnostics.Debug.Assert((new_left == -1 || new_left != new_right));
                m_sweep_comparator.SetSweepY(cluster_pt.y, cluster_pt.x);
                // Delete the edges that terminate at the cluster.
                for (int i_1 = 0, n = swept_edges_to_delete.Size(); i_1 < n; i_1++)
                {
                    int edge = swept_edges_to_delete.Get(i_1);
                    m_sweep_structure.DeleteNode(edge, -1);
                }
                swept_edges_to_delete.Clear(false);
                if (!b_continuing_segment_chain_optimization && new_left != -1 && new_right != -1)
                {
                    if (CheckForIntersections_(new_left, new_right))
                    {
                        b_needs_cracking    = true;
                        m_non_simple_result = m_sweep_comparator.GetResult();
                        break;
                    }
                }
                for (int i_2 = 0, n = edges_to_insert.Size(); i_2 < n; i_2 += 2)
                {
                    int v          = edges_to_insert.Get(i_2);
                    int otherv     = edges_to_insert.Get(i_2 + 1);
                    int new_edge_1 = -1;
                    if (b_continuing_segment_chain_optimization)
                    {
                        new_edge_1 = m_sweep_structure.AddElementAtPosition(new_left, new_right, v, true, true, -1);
                        b_continuing_segment_chain_optimization = false;
                    }
                    else
                    {
                        new_edge_1 = m_sweep_structure.AddElement(v, -1);
                    }
                    // the
                    // sweep
                    // structure
                    // consist
                    // of
                    // the
                    // origin
                    // vertices
                    // for
                    // edges.
                    // One
                    // can
                    // always
                    // get
                    // the
                    // other
                    // endpoint
                    // as
                    // the
                    // next
                    // vertex.
                    if (m_sweep_comparator.IntersectionDetected())
                    {
                        m_non_simple_result = m_sweep_comparator.GetResult();
                        b_needs_cracking    = true;
                        break;
                    }
                    int e_1 = m_shape.GetUserIndex(otherv, edge_index_1);
                    if (e_1 == -1)
                    {
                        m_shape.SetUserIndex(otherv, edge_index_1, new_edge_1);
                    }
                    else
                    {
                        System.Diagnostics.Debug.Assert((m_shape.GetUserIndex(otherv, edge_index_2) == -1));
                        m_shape.SetUserIndex(otherv, edge_index_2, new_edge_1);
                    }
                }
                if (b_needs_cracking)
                {
                    break;
                }
                // Start accumulating new cluster
                edges_to_insert.ResizePreserveCapacity(0);
            }
            m_shape.RemoveUserIndex(edge_index_1);
            m_shape.RemoveUserIndex(edge_index_2);
            return(b_needs_cracking);
        }