private static void loadRefs(List <XmlNode > objectRefs, List <XmlNode > boneRefs, com.discobeard.spriter.dom.Key key) { for (int i = 0; i < boneRefs.Count; i++) { XmlNode o = boneRefs[i]; com.discobeard.spriter.dom.BoneRef bone = new com.discobeard.spriter.dom.BoneRef( ); bone.setId(XmlReader.getInt(o, "id")); bone.setKey(XmlReader.getInt(o, "key")); int par = XmlReader.getInt(o, "parent", -1); bone.setParent(par); bone.setTimeline(XmlReader.getInt(o, "timeline")); key.getBoneRef().Add(bone); } for (int i_1 = 0; i_1 < objectRefs.Count; i_1++) { XmlNode o = objectRefs[i_1]; com.discobeard.spriter.dom.AnimationObjectRef @object = new com.discobeard.spriter.dom.AnimationObjectRef (); @object.setId(XmlReader.getInt(o, "id")); @object.setKey(XmlReader.getInt(o, "key")); int par = XmlReader.getInt(o, "parent", -1); @object.setParent(par); @object.setTimeline(XmlReader.getInt(o, "timeline")); @object.setZIndex(XmlReader.getInt(o, "z_index")); key.getObjectRef().Add(@object); } }
private static void loadRefs(List<XmlNode > objectRefs, List<XmlNode > boneRefs, com.discobeard.spriter.dom.Key key) { for (int i = 0; i < boneRefs.Count; i++) { XmlNode o = boneRefs[i]; com.discobeard.spriter.dom.BoneRef bone = new com.discobeard.spriter.dom.BoneRef( ); bone.setId(XmlReader.getInt(o,"id" )); bone.setKey(XmlReader.getInt(o,"key" )); int par = XmlReader.getInt(o, "parent", -1); bone.setParent(par); bone.setTimeline(XmlReader.getInt(o,"timeline" )); key.getBoneRef().Add(bone); } for (int i_1 = 0; i_1 < objectRefs.Count; i_1++) { XmlNode o = objectRefs[i_1]; com.discobeard.spriter.dom.AnimationObjectRef @object = new com.discobeard.spriter.dom.AnimationObjectRef (); @object.setId(XmlReader.getInt(o,"id" )); @object.setKey(XmlReader.getInt(o,"key" )); int par = XmlReader.getInt(o, "parent", -1); @object.setParent(par); @object.setTimeline(XmlReader.getInt(o,"timeline" )); @object.setZIndex(XmlReader.getInt(o,"z_index" )); key.getObjectRef().Add(@object); } }