private static string GetPath(clockTypes clockTypes) { switch (clockTypes) { case clockTypes.oneThree: return "3_1"; case clockTypes.twoThree: return "3_2"; case clockTypes.threeThree: return "3_3"; case clockTypes.oneTwo: return "1_2"; case clockTypes.twoTwo: return "2_2"; case clockTypes.oneOne: return "1_1"; default: throw new Exception("Unknown Clock"); } }
public static Texture2D DrawClock(clockTypes clockType) { return clocks[clockType]; }