private static string GetPath(clockTypes clockTypes)
 {
     switch (clockTypes)
     {
         case clockTypes.oneThree:
             return "3_1";
         case clockTypes.twoThree:
             return "3_2";
         case clockTypes.threeThree:
             return "3_3";
         case clockTypes.oneTwo:
             return "1_2";
         case clockTypes.twoTwo:
             return "2_2";
         case clockTypes.oneOne:
             return "1_1";
         default:
             throw new Exception("Unknown Clock");
     }
 }
 public static Texture2D DrawClock(clockTypes clockType)
 {
     return clocks[clockType];
 }