// Start is called before the first frame update void Start() { rays = new List <RaycastHit2D>(rayCount); rayRenderersList = new List <GameObject>(); waypointPatrolScript = GetComponent <WaypointPatrol>(); gunBoiPatrolScript = GetComponent <GunBoiPatrol>(); screenShake = cameraObj.GetComponent <ScreenShake>(); circlePatrolScript = GetComponent <circleManPatrol>(); viewLineRenderer = GetComponent <LineRenderer>(); viewLineRenderer.positionCount = rayCount; updatePlayerPos = true; active = true; maxViewAngle = viewAngle; minViewAngle = -viewAngle; rayCount /= 2; layerMask = 1 << 8; layerMask = ~layerMask; if (rayRenderDensity % 2 == 0) { rayRenderDensity += 1; } raving = false; }
// Start is called before the first frame update void Start() { alertExists = false; circleManScript = GetComponent <circleManPatrol>(); }