public void Attack(characterStatus attackTarget) { print("attack"); attackTarget.curHP -= curATK; if (attackTarget.curHP < 0) { attackTarget.curHP = 0; } }
//初始化所有角色属性 public void initAllCharacterStatus() { characterList[0] = new characterStatus("", 8, 9, 1, SIDE.NONE_SIDE, 0); characterList[1] = new characterStatus("", 7, 9, 1, SIDE.NONE_SIDE, 1); characterList[2] = new characterStatus("", 9, 0, 1, SIDE.NONE_SIDE, 2); characterList[3] = new characterStatus("", 6, 4, 0, SIDE.NONE_SIDE, 3); characterList[4] = new characterStatus("", 8, 6, 1, SIDE.NONE_SIDE, 4); characterList[5] = new characterStatus("", 5, 9, 1, SIDE.NONE_SIDE, 5); characterList[6] = new characterStatus("", 7, 9, 1, SIDE.NONE_SIDE, 6); }