Beispiel #1
0
        private bool AdvanceDestruction(char[,] board)
        {
            var destroyMe = new List <Tuple <int, int, int, int> >();           // rowStart, colStart, length, directionIndex

            for (var directionIndex = 0; directionIndex < lineSearchDirections.Length; directionIndex++)
            {
                var dir = lineSearchDirections[directionIndex];

                for (var i = 0; i < board.GetLength(0); i++)
                {
                    for (var j = 0; j < board.GetLength(1); j++)
                    {
                        var item = board[i, j];

                        if (item == '.')
                        {
                            continue;
                        }

                        var sameCnt = 1;
                        while (true)
                        {
                            var r = i + sameCnt * dir[0];
                            var c = j + sameCnt * dir[1];
                            if (!board.AreIndicesAllowed(r, c) || board[r, c] != item)
                            {
                                break;
                            }
                            sameCnt++;
                        }

                        if (sameCnt >= 3)
                        {
                            destroyMe.Add(Tuple.Create(i, j, sameCnt, directionIndex));
                        }
                    }
                }
            }

            foreach (var line in destroyMe)
            {
                var rowStart       = line.Item1;
                var colStart       = line.Item2;
                var length         = line.Item3;
                var directionIndex = line.Item4;

                var dir = lineSearchDirections[directionIndex];

                for (var i = 0; i < length; i++)
                {
                    board[rowStart + i * dir[0], colStart + i * dir[1]] = '.';
                }
            }

            return(destroyMe.Count > 0);
        }
        private PointStruct <int> Go(char[,] maze, PointStruct <int> from, int direction)
        {
            var dirArray = directions[direction];
            var to       = new PointStruct <int>(from.X + dirArray[0], from.Y + dirArray[1]);

            if (!maze.AreIndicesAllowed(to.Y, to.X))
            {
                throw new InvalidOperationException(string.Format("Not allowed to go to {0}", to));
            }
            return(to);
        }
        private void Solve(string pattern, char[,] board)
        {
            // Time O(boardheight * boardwidth * patterlen * countofsolutions)

            board.Print();

            var dp = new DpArray(board);

            for (var pathLen = 0; pathLen < pattern.Length; pathLen++)
            {
                var searchme = pattern[pathLen];

                for (var i = 0; i < board.GetLength(0); i++)
                {
                    for (var j = 0; j < board.GetLength(1); j++)
                    {
                        if (board[i, j] != searchme)
                        {
                            continue;
                        }

                        if (pathLen == 0)
                        {
                            dp.AddFirstCandidate(i, j);
                        }
                        else
                        {
                            foreach (var dir in directions)
                            {
                                var ii = i + dir[0];
                                var jj = j + dir[1];
                                if (board.AreIndicesAllowed(ii, jj) && board[ii, jj] == pattern[pathLen - 1])
                                {
                                    dp.AddCandidate(i, j, ii, jj, pathLen);
                                }
                            }
                        }
                    }
                }

                dp.Print();
            }

            foreach (var solution in dp.GetSolutions(pattern.Length))
            {
                Console.WriteLine(Environment.NewLine.Join(solution.Path.Select(p => new { row = p.Y, col = p.X, ch = board[p.X, p.Y] })));
                Console.WriteLine();
            }
        }
Beispiel #4
0
 private IEnumerable <char[, ]> GetNextTurns(char[,] board)
 {
     for (var i = 0; i < board.GetLength(0); i++)
     {
         for (var j = 0; j < board.GetLength(1); j++)
         {
             if (board[i, j] != '.')
             {
                 foreach (var direction in turnSearchdirections)
                 {
                     var nexti = i + direction[0];
                     var nextj = j + direction[1];
                     if (board.AreIndicesAllowed(nexti, nextj) && board[i, j] != board[nexti, nextj])
                     {
                         yield return(AdvanceBoard(board, i, j, nexti, nextj));
                     }
                 }
             }
         }
     }
 }