// Update is called once per frame void Update() { aimZone = scope.GetComponent <Octo_sort>().passZone(); //target = aimZone.lockon(scope.transform); if ((Input.GetKey(KeyCode.Mouse0) || Input.GetKey(KeyCode.Comma)) && pace2 == true) { StartCoroutine(fire2()); } else if ((Input.GetKeyUp(KeyCode.Mouse0) || Input.GetKeyDown(KeyCode.Comma)) && chargeTimer > 2f && pace2 == true) { // create a script that fires missles with octo_sort at the given transform if (target != null) { StartCoroutine(fire2()); } else { target = foward; StartCoroutine(fire2()); } target = null; chargeTimer = 0; } else if ((Input.GetKey(KeyCode.Mouse0) || Input.GetKeyDown(KeyCode.Comma)) && chargeTimer < 2f) { chargeTimer += Time.deltaTime; //Debug.Log("squak"); } if (bulletList.ListSum() <= bulletID) { bulletID = 0; } }
// Update is called once per frame void Update() { sortList = gameObject.GetComponent <Octo_sort>(); if (target != null && target.gameObject.activeSelf == true) { //transform.LookAt(target); Vector3 targetDir = target.position - transform.position; float turnstep = 0.5f * Time.deltaTime; Vector3 newDir = Vector3.RotateTowards(transform.forward, targetDir, turnstep, 0.0F); //Debug.DrawRay(transform.position, newDir, Color.red); transform.rotation = Quaternion.LookRotation(newDir); } else if (target == null || !target.gameObject.activeSelf == true) { Pool = sortList.passZone(); target = Pool.lockon(transform); } if (target == null) { target = forward; } transform.position = Vector3.MoveTowards(transform.position, target.position, step); }
public void CreateLeaves() { for (int x = 0; x < 2; x++) { for (int j = 0; j < 2; j++) { for (int k = 0; k < 2; k++) { GameObject leaf = Instantiate(leafs, (transform.position + (new Vector3(x * worldsize / 2, j * worldsize / 2, k * worldsize / 2))), transform.rotation) as GameObject; leaf.SetActive(false); //barcode[(limit - tier) - 1] = count; catagorize sprout = leaf.GetComponent <catagorize>(); sprout.setPool(pool); sprout.setID(limit + 1); sprout.updateBar(barcode, limit); sprout.setBar(limit, 0, count); sprout.setStump(branch); RootNode.attach_leaf(List_sorter(leaf.transform.position), sprout); leaf.transform.SetParent(transform); leaf.name = "" + List_sorter(leaf.transform.position); leaf.SetActive(true); Listquad[count] = leaf; leaf_count = leaf_count + 1; count++; } } } count = 0; }
//public List<catagorize> leafList; // Use this for initialization void Start() { Listquad = new GameObject[8]; boxlimit = (int)Mathf.Pow(2, (limit + 1)); outBox = outsideNode.GetComponent <catagorize>(); if (first) { dimension = (worldsize / (Mathf.Pow(2f, (limit + 1)))); leaf_count = 0; barcode = new int[limit + 1]; tier = limit; if (UpperBranch == null) { UpperBranch = gameObject; } root = new catagorize[(int)Mathf.Pow(8, limit + 1)]; RootNode = gameObject.GetComponent <octree_07>(); } if (tier > 0) { CreateBranch(); } else { CreateLeaves(); } }
// Update is called once per frame void Update() { setbound(transform.position); /* * leafNode = tree_bark.GrabZone(gameObject); * * if (!leafNode.GetComponent<catagorize>().CheckID(idcode)) * { * if (List != null) * { * List.Remove_Test(gameObject); * } * List = leafNode.GetComponent<catagorize>(); * List.Add_Test(gameObject); * idcode = List.getID(); * }*/ headingTo = (x * (total_box * total_box)) + (y * total_box) + z; if (headingTo != currentZone) { currentZone = headingTo; if (!gameObject.CompareTag("Moot")) { remove_Object(); } if (List != tree_bark.get_object(x, y, z)) { List = tree_bark.get_object(x, y, z); if (!gameObject.CompareTag("Moot")) { List.Add_Test(gameObject); } } } }
// Use this for initialization void Start() { if (gameObject.CompareTag("Moot")) { } else { id_numb = Id_Assign.GetComponent <ID_Assigner>().getID(transform); } tree_bark = tree.GetComponent <octree_07>(); bounds = tree_bark.giveDim(); segments = tree_bark.giveLim(); total_box = (int)Mathf.Pow(2, (segments + 1)); branch = new GameObject[segments + 1]; idcode = new int[segments + 1]; setbound(transform.position); headingTo = (x * (total_box * total_box)) + (y * total_box) + z; currentZone = (x * (total_box * total_box)) + (y * total_box) + z;; List = tree_bark.get_object(x, y, z); List.Add_Test(gameObject); }
public void attach_leaf(int id, catagorize note) { root[id] = note; }