//Called when either the dealer or the player has a Natural Blackjack.
    //Flips the dealer's second card, then simply compares the hands to determine
    //who has the Blackjack.
    private IEnumerator Blackjack()
    {
        cardScript script = hand[1].GetComponent <cardScript>();

        yield return(StartCoroutine(script.LiftAndFlip(5)));

        if (options.GetShowOnUIToggle())
        {
            UI.SetDealerHandValueText(GetHandValue());
        }
        yield return(new WaitForSeconds(0.5f));

        if (player.GetHandValue() > GetHandValue())
        {
            StartCoroutine(React(blackjackUIScript.Result.PlayerBlackjack));
        }
        else if (GetHandValue() > player.GetHandValue())
        {
            StartCoroutine(React(blackjackUIScript.Result.DealerBlackjack));
        }
        else
        {
            StartCoroutine(React(blackjackUIScript.Result.BothHaveBlackjack));
        }
    }
    //Dealer behaves according to standard Blackjack rules.
    //The second card is flipped over. The dealer draws until his hand is above soft 17.
    public IEnumerator Stand()
    {
        cardScript script = hand[1].GetComponent <cardScript>();

        yield return(StartCoroutine(script.LiftAndFlip(5)));

        if (GetHandValue() > 21)
        {
            CheckAces();
        }
        if (options.GetShowOnUIToggle())
        {
            UI.SetDealerHandValueText(GetHandValue());
        }
        while (GetHandValue() < 17 && (GetHandSize() < 5 || options.GetFiveCardCharlieToggleDisabled()))
        {
            yield return(StartCoroutine(DealCardToSelf()));

            yield return(new WaitForSeconds(0.25f));

            if (GetHandValue() > 21)
            {
                CheckAces();
            }
        }
        if (GetHandValue() == 17 && hand.FirstOrDefault(i => i.GetComponent <cardScript>().GetValue() == 11) != null)
        {
            do
            {
                yield return(StartCoroutine(DealCardToSelf()));

                if (GetHandValue() > 21)
                {
                    CheckAces();
                }
                yield return(new WaitForSeconds(0.25f));
            }while (GetHandValue() < 17 && (GetHandSize() < 5 || options.GetFiveCardCharlieToggleDisabled()));
        }
        if (GetHandValue() > 21 && !CheckAces())
        {
            StartCoroutine(React(blackjackUIScript.Result.DealerBust));
        }
        else
        {
            StartCoroutine(EvaluateHands());
        }
    }