public void makeEquipment(cardData cData, EquipData eData)
    {
        eData.attack = cData.attack;
        eData.armor  = cData.health;

        if (!cData.silence)
        {
            TextAsset path = Resources.Load("xml/equipData", typeof(TextAsset)) as TextAsset;
            //Debug.Log (path);
            //Debug.Log ("not null");
            XElement root             = XElement.Parse(path.text);
            IEnumerable <XElement> cd =
                from el in root.Elements("equipments").Elements("equip")
                where el.Attribute("id").Value == cData.id
                select el;

            if (cd.FirstOrDefault() != null)
            {
                XElement equipData = cd.First();

                if (equipData.Element("active").Value != "")
                {
                    string actString = equipData.Element("active").Value;

                    List <string> actives = actString.Split(' ').ToList <string> ();

                    foreach (var act in actives)
                    {
                        eData.aaList.Add(new ActiveFactory().GetActiveAbility(act));
                    }
                }
                string abi = equipData.Element("skills").Value;

                List <string> skills = abi.Split(' ').ToList <string> ();

                foreach (var skill in skills)
                {
                    if (skill == "taunt")
                    {
                        eData.taunt = true;
                    }

                    if (skill == "charge")
                    {
                        eData.charge = true;
                    }

                    if (skill == "lifeSteal")
                    {
                        eData.lifeSteal = true;
                    }

                    if (skill == "twinStrike")
                    {
                        eData.twinStrike = true;
                    }
                }
            }
        }
    }
Beispiel #2
0
    public override void playTrigger(cardData cData)
    {
        if (postion == "deck")
        {
            if (this.cData.owner == cData.owner)
            {
                if (cData.race.Contains("human"))
                {
                    Champion ownerChamp = GameObject.FindGameObjectWithTag(this.cData.owner).GetComponent <Champion> ();

                    ownerChamp.summonMinion(new Serializer().SerializeToString(this.cData), -1);
                    int pos = 0;
                    for (int i = 0; i < ownerChamp.deck.Count; i++)
                    {
                        if (ownerChamp.deck [i] == this.cData)
                        {
                            pos = i;
                            break;
                        }
                    }

                    ownerChamp.deck.RemoveAt(pos);
                }
            }
        }
    }
    public void makeSpellCard(cardData cData, Card card)
    {
        card.spell = new SpellFactory().getSpell(cData.id);

        card.cData            = cData;
        card.cData.cp.postion = "hand";
    }
    public cardData loadManaCardData(string id)
    {
        cardData cData = new cardData();

        TextAsset path = Resources.Load("xml/CardDataBase", typeof(TextAsset)) as TextAsset;
        //			Debug.Log (path);

        //Debug.Log ("not null");
        XElement root             = XElement.Parse(path.text);
        IEnumerable <XElement> cd =
            from el in root.Elements("cards").Elements("card")
            where el.Attribute("id").Value == id
            select el;

        XElement cardData = cd.First();

        cData.id = cardData.Attribute("id").Value;


        string colours = cardData.Element("colour").Value;

        List <string> colourList = colours.Split(' ').ToList <string> ();

        cData.colour = colourList;

        cData.name  = cardData.Element("name").Value;
        cData.image = cardData.Element("image").Value;
        cData.text  = cardData.Element("text").Value;
        //cData.race = cardData.Element ("race").Value;
        cData.rarity = cardData.Element("rarity").Value;
        cData.type   = cardData.Element("type").Value;

        return(cData);
    }
    public void makeMinionCard(cardData cData, Card card)
    {
        //card.powerCost

        card.cData            = cData;
        card.cData.cp.postion = "hand";
    }
Beispiel #6
0
    public void getAbiIndex(int i)
    {
        num = i;
        cardIndex.Clear();
        page = 0;

        TextAsset path = Resources.Load("xml/AbilityData", typeof(TextAsset)) as TextAsset;

        XElement root             = XElement.Parse(path.text);
        IEnumerable <XElement> cd =
            from el in root.Elements("abilites").Elements("ability")
            orderby el.Element("req").Value ascending, el.Element("name").Value ascending
        select el;

        //cd.OrderBy()
        foreach (var el in cd)
        {
            //Debug.Log (el.Value);
            //deck.Add(el.Value);

            //Debug.Log (el.Attribute ("type").Value);
            cardData c = new cardData();



            //Debug.Log (int.Parse(el.Value));
            string id = el.Attribute("id").Value;

            c = new LoadData().loadAbiCardData(id);

            cardIndex.Add(c);
        }
    }
Beispiel #7
0
    // Use this for initialization
    public override void discardTrigger(cardData cData)
    {
        Champion ownerChamp = GameObject.FindGameObjectWithTag(owner).GetComponent <Champion> ();

        ownerChamp.draw();
        //ownerChamp.gManager.minions[minionIndex].BuffMinion (1, 0,false);
        //this.minion.ownerChamp.draw ();
    }
Beispiel #8
0
    public override void playTrigger(cardData cData, string ownerTag)
    {
        //if (ownerTag == minion.owner && cData.type=="spell") {

        //	minion.BuffMinion (1, 1,true);

        //}
    }
 public void Scry(bool top)
 {
     if (top == false)
     {
         cardData c = deck [0];
         deck.RemoveAt(0);
         deck.Add(c);
     }
 }
    // Update is called once per frame
    void Update()
    {
        cData        = guiData.cData;
        originalData = guiData.originalData;

        if (cData != null)
        {
            switch (cData.type)
            {
            case "minion":
                cardColour();
                renderMinion();
                break;

            case "spell":
                cardColour();
                renderSpell();
                break;

            case "equip":
                cardColour();
                renderEquip();
                break;

            case "ability":
                renderAbility();
                break;
            }


            Sprite spArt = new Sprite();
            if (cData.image != "")
            {
                if (cData.type == "ability")
                {
                    spArt = Resources.Load("Sprites/Abilities/" + cData.image, typeof(Sprite)) as Sprite;
                }
                else
                {
                    spArt = Resources.Load("Sprites/Art/" + cData.image, typeof(Sprite)) as Sprite;
                }
                Art.GetComponent <Image> ().sprite = spArt;
            }
            else
            {
                spArt = Resources.Load("Sprites/Art/null", typeof(Sprite)) as Sprite;
                Art.GetComponent <Image> ().sprite = spArt;
            }


            cardText.fontSize = cData.fontSize * 10;
            //cardText.e
        }
    }
    public override void cardPick(cardData cData, minionData mData)
    {
        Debug.Log(mData.ownerChamp.tag);

        string data = new Serializer().SerializeToString(cData);

        mData.ownerChamp.photonView.RPC("AddCardToGrave", PhotonTargets.MasterClient, data);
        mData.ownerChamp.opponent.photonView.RPC("RemoveCardFromGrave", PhotonTargets.MasterClient, data);

        mData.ownerChamp.photonView.RPC("setBusy", PhotonTargets.MasterClient, false);
    }
    public void cardPick(cardData cData)
    {
        if (type == "active")
        {
            actAbility.cardPick(cData, mData);
        }

        if (type == "awaken")
        {
            awaken.cardPick(cData, mData);
        }
    }
    public void addCard(cardData cData)
    {
        //,UnityEngine.Events.UnityAction call

        cards.Add(cData);
        GameObject cg = Instantiate(guiCard);

        cg.transform.SetParent(content);

        //	if (call != null) {
        //	cg.transform.Find ("Button").gameObject.GetComponent<Button> ().onClick.AddListener (call);
        //	}
    }
Beispiel #14
0
    public void makeEquip(cardData data)
    {
        cData = data;

        new LoadData().makeEquipment(cData, this);

        attack = cData.attack;
        armor  = cData.health;

        if (!cData.silence)
        {
        }
    }
    public override void cardPick(cardData cData)
    {
        cData.attack += 1;
        cData.health += 1;
        string data = new Serializer().SerializeToString(cData);
        //ownerChamp.drawCardtoHand
        Champion ownerChamp = GameObject.FindGameObjectWithTag(champTag).GetComponent <Champion>();

        ownerChamp.photonView.RPC("drawCardtoHand", PhotonTargets.MasterClient, data);
        ownerChamp.photonView.RPC("RemoveCardFromGrave", PhotonTargets.MasterClient, data);
        ownerChamp.photonView.RPC("setBusy", PhotonTargets.MasterClient, false);
        //ownerChamp.photonView.RPC ("AddCardToGrave", PhotonTargets.MasterClient, new Serializer ().SerializeToString (cData));
    }
Beispiel #16
0
    void loadDeck()
    {
        nameDeckText.text = Path.GetFileNameWithoutExtension(Application.persistentDataPath + "/Decks/" + gameStat.currentDeck);

        var path = File.ReadAllText(Application.persistentDataPath + "/Decks/" + gameStat.currentDeck, Encoding.UTF8);

        XElement root = XElement.Parse(path);

        //champId=root.Attribute ("champion").Value;
        Abilites[0] = new LoadData().loadAbiCardData(root.Attribute("abi1").Value);
        Abilites[1] = new LoadData().loadAbiCardData(root.Attribute("abi2").Value);
        IEnumerable <XElement> cd =
            from el in root.Elements("cards").Elements("card")
            //		where (int)el.Attribute("id")== id
            select el;


        foreach (var el in cd)
        {
            //Debug.Log (el.Value);
            //deck.Add(el.Value);

            //Debug.Log (el.Attribute ("type").Value);
            cardData c = new cardData();



            //Debug.Log (int.Parse(el.Value));
            string id   = el.Value;
            string type = el.Attribute("type").Value;


            switch (type)
            {
            case "minion":
                c = new LoadData().loadMinionCardData(id);
                break;

            case "spell":
                c = new LoadData().loadSpellCardData(id);
                break;

            case "equip":
                c = new LoadData().loadEquipCardData(id);
                break;
            }

            addCard(c);
        }
    }
    public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
    {
        if (stream.isWriting)
        {
            //stream.SendNext (owner);
            stream.SendNext(id);
            stream.SendNext(owner);

            stream.SendNext(name);
            stream.SendNext(type);
            stream.SendNext(text);
            stream.SendNext(image);

            stream.SendNext(cost);
            stream.SendNext(finalCost);
            stream.SendNext(attack);
            stream.SendNext(health);


            stream.SendNext(new Serializer().SerializeToString(cData));
            //stream.SendNext (new Serializer().SerializeToString(originalData));
            stream.SendNext(new Serializer().SerializeToString(spell));

            //stream.SendNext (new Serializer().SerializeToString(cp));
        }
        else
        {
            id    = (string)stream.ReceiveNext();
            owner = (string)stream.ReceiveNext();

            name  = (string)stream.ReceiveNext();
            type  = (string)stream.ReceiveNext();
            text  = (string)stream.ReceiveNext();
            image = (string)stream.ReceiveNext();

            cost      = (int)stream.ReceiveNext();
            finalCost = (int)stream.ReceiveNext();
            attack    = (int)stream.ReceiveNext();
            health    = (int)stream.ReceiveNext();


            cData = new Serializer().DeserializeFromString <cardData> ((string)stream.ReceiveNext());
            //originalData=new Serializer().DeserializeFromString<cardData> ((string)stream.ReceiveNext ());

            spell = new Serializer().DeserializeFromString <SpellData> ((string)stream.ReceiveNext());

            //cp=new Serializer().DeserializeFromString<CardPassive> ((string)stream.ReceiveNext ());
        }
    }
Beispiel #18
0
    void getIndex()
    {
        TextAsset path = Resources.Load("xml/CardDataBase", typeof(TextAsset)) as TextAsset;

        XElement root             = XElement.Parse(path.text);
        IEnumerable <XElement> cd =
            from el in root.Elements("cards").Elements("card")
            where el.Element("colour").Value.Contains(currentColour) && el.Element("deckListed").Value == "true"
            orderby el.Element("cost").Value ascending, el.Element("name").Value ascending
        select el;

        //cd.OrderBy()
        foreach (var el in cd)
        {
            //Debug.Log (el.Value);
            //deck.Add(el.Value);

            //Debug.Log (el.Attribute ("type").Value);
            cardData c = new cardData();



            //Debug.Log (int.Parse(el.Value));
            string id   = el.Attribute("id").Value;
            string type = el.Element("type").Value;

            switch (type)
            {
            case "minion":
                c = new LoadData().loadMinionCardData(id);
                //Debug.Log ("minion");
                break;

            case "spell":
                c = new LoadData().loadSpellCardData(id);
                break;

            case "equip":
                c = new LoadData().loadEquipCardData(id);
                break;

            case "Champion":
                //c = loader.loadChampData (id);
                break;
            }

            cardIndex.Add(c);
        }
    }
Beispiel #19
0
    public void addAbi(cardData abi)
    {
        if (num == 0)
        {
            if (abi.id != Abilites [1].id)
            {
                Abilites [num] = abi;
            }
        }

        if (num == 1)
        {
            if (abi.id != Abilites [0].id)
            {
                Abilites [num] = abi;
            }
        }
    }
Beispiel #20
0
    public override void cardPick(cardData cData)
    {
        Champion ownerChamp = GameObject.FindGameObjectWithTag(champTag).GetComponent <Champion>();
        //Debug.Log (cData.name);
        minionData targetMinion = GameObject.Find("SpellManager").GetComponent <SpellManager> ().targetMinion;

        int i = -1;

        foreach (var equip in targetMinion.equipment)
        {
            i += 1;
            if (equip.cData == cData)
            {
                break;
            }
        }
        targetMinion.photonView.RPC("DestroyEquip", PhotonTargets.MasterClient, i);
        ownerChamp.photonView.RPC("setBusy", PhotonTargets.MasterClient, false);
    }
Beispiel #21
0
    public void addCard(cardData cData)
    {
        int i = 0;

        foreach (var card in deck)
        {
            if (card.id == cData.id)
            {
                i += 1;
            }
        }

        Debug.Log(i);
        if (i < cardLimit)
        {
            if (i > 0)
            {
                deck.Add(cData);

                GameObject[] c = GameObject.FindGameObjectsWithTag("DESlot");

                foreach (var card in c)
                {
                    if (card.GetComponent <DESlot> ().cData.id == cData.id)
                    {
                        card.GetComponent <DESlot> ().sum += 1;
                    }
                }
            }
            else
            {
                deck.Add(cData);
                deSlot.GetComponent <DESlot> ().cData = cData;
                GameObject c = Instantiate(deSlot);
                c.transform.parent     = content;
                c.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
            }
        }
    }
    public cardData loadAbiCardData(string id)
    {
        cardData cData = new cardData();

        TextAsset path = Resources.Load("xml/AbilityData", typeof(TextAsset)) as TextAsset;
        //			Debug.Log (path);

        //Debug.Log ("not null");
        XElement root             = XElement.Parse(path.text);
        IEnumerable <XElement> cd =
            from el in root.Elements("abilites").Elements("ability")
            where el.Attribute("id").Value == id
            select el;

        XElement cardData = cd.First();

        cData.id   = cardData.Attribute("id").Value;
        cData.cost = int.Parse(cardData.Element("cost").Value);
        //cData.oCost = int.Parse (cardData.Element ("cost").Value);


        string costPool = cardData.Element("req").Value;

        if (cardData.Element("req").Value != "")
        {
            List <string> costPoolList = costPool.Split(' ').ToList <string> ();

            cData.pool = costPoolList;
        }

        cData.name  = cardData.Element("name").Value;
        cData.image = cardData.Element("image").Value;
        cData.text  = cardData.Element("text").Value;
        //cData.race = cardData.Element ("race").Value;
        //cData.rarity=cardData.Element ("rarity").Value;
        cData.type = "ability";

        return(cData);
    }
    public cardData cardToCardData(minionData mData)
    {
        cardData cData = new cardData();

        cData.type = "minion";
        cData.id   = mData.id;

        cData.pool   = mData.pool;
        cData.cost   = mData.cost;
        cData.colour = mData.colour;

        cData.name  = mData.name;
        cData.image = mData.image;
        cData.text  = mData.text;

        cData.rarity   = mData.rarity;
        cData.fontSize = mData.fontSize;

        cData.attack = mData.currentAtk;
        cData.health = mData.maxHealth;

        cData.race = mData.race;

        cData.silence = mData.silence;

        cData.taunt     = mData.taunt;
        cData.charge    = mData.charge;
        cData.lifeSteal = mData.lifeSteal;

        if (mData.awaken.type != "")
        {
            cData.awaken = true;
        }

        cData.release = mData.release;

        return(cData);
    }
Beispiel #24
0
    // Update is called once per frame
    void Update()
    {
        if (ownerChamp != null)
        {
            if (ownerChamp.grave.Count > 0)
            {
                cData = ownerChamp.grave [ownerChamp.grave.Count - 1];
                //this.gameObject.SetActive (true);
                this.transform.GetChild(0).gameObject.SetActive(true);
            }
            else
            {
                //this.gameObject.SetActive (false);
                this.transform.GetChild(0).gameObject.SetActive(false);
            }
        }


        switch (cData.type)
        {
        case "minion":
            originalData = new LoadData().loadMinionCardData(cData.id);
            break;

        case "spell":
            originalData = new LoadData().loadSpellCardData(cData.id);
            break;

        case "equip":
            originalData = new LoadData().loadEquipCardData(cData.id);
            break;

        case "ability":
            //originalData = new LoadData ().loadManaCardData (cData.id);
            break;
        }
    }
    // Update is called once per frame
    void Update()
    {
        if (owner != "")
        {
            this.tag = owner + "Minion";


            ownerChamp = GameObject.Find(owner).GetComponent <Champion> ();

            if (PhotonNetwork.isMasterClient)
            {
                if (hasCharge())
                {
                    summonSick = false;
                }
                posIndex    = this.transform.GetSiblingIndex();
                minionIndex = GetMinionIndex();

                foreach (var equip in equipment)
                {
                    equip.minionIndex = GetMinionIndex();
                }
                mPass.Update(owner, GetMinionIndex());
            }
            else
            {
                if (id != "")
                {
                    originalData = new LoadData().loadMinionCardData(id);
                }

                this.gameObject.transform.parent = GameObject.Find(owner + "Minions").transform;
                this.transform.SetSiblingIndex(posIndex);
            }
        }
    }
    private void Update()
    {
        if (countingValue <= 0)  // count done
        {
            if (maxCount < 300)
            {
                maxCount += 2;
                if (maxCount == 140) // final reveal
                {
                    foreach (cardData cd in cardDatas)
                    {
                        cd.reveal = true;
                    }
                    canExit = true;
                }
            }

            if (maxCount <= 30) // still under final maxCount
            {
                countingValue = maxCount;
                if (PlayerPrefs.GetString("sound").Equals("on"))
                {
                    clicking.Play();
                }                    // play sound
                for (int i = 0; i < 3; i++)
                {
                    cardData cd = cardDatas[i];
                    cd.scale = 3;
                    SpriteRenderer sr = cardObjects[i].GetComponent <SpriteRenderer>();

                    int randomInt = Random.Range(0, 6);
                    int fakeIndex = 0;
                    if (randomInt < 3)
                    {
                        fakeIndex = 0;
                    }
                    else if (randomInt < 5)
                    {
                        fakeIndex = 1;
                    }
                    else
                    {
                        fakeIndex = 2;
                    }
                    sr.sprite = cardSkins[fakeIndex];
                }

                if (maxCount >= 30) // set real colors
                {
                    for (int i = 0; i < 3; i++)
                    {
                        cardData cd = cardDatas[i];
                        cd.scale = 3;
                        SpriteRenderer sr = cardObjects[i].GetComponent <SpriteRenderer>();
                        sr.sprite = cardSkins[cd.colorIndex];
                    }
                }
            }
        }
        else
        {
            countingValue--;
        }
    }
Beispiel #27
0
 public virtual void cardPick(cardData cData, minionData mData)
 {
 }
 public void cardPick(cardData cData)
 {
     awaken.cardPick(cData);
 }
Beispiel #29
0
 public virtual void cardPick(cardData cData)
 {
 }
    // return color, arrow or currency TO SET ACTIVE, sets img and text on its own
    private void openOneCard(int cardIndex)
    {
        int  colorIndex = 0;
        bool isArrow    = false;

        // arrows
        int  pickedArrowIndex = 1;
        bool isNew            = true;
        // not new
        int actualRefundValue = 1;

        // currency
        bool isBonus = false;
        // not bonus
        bool isStar = false;
        int  actualCurrencyValue = 1;

        if (Random.Range(0, 2) == 0) // arrow
        {
            isArrow = true;

            int randomInt = Random.Range(0, 101); // 0 - 100
            int common    = 60;
            int rare      = common + 35;          // 95
            // epic  5

            if (randomInt <= common) // common arrow
            {
                colorIndex        = 0;
                pickedArrowIndex  = Random.Range(1, 24);
                actualRefundValue = 50;
            }
            else if (randomInt <= rare) // rare arrow
            {
                colorIndex        = 1;
                pickedArrowIndex  = Random.Range(24, 40);
                actualRefundValue = 200;
            }
            else  // epic arrow
            {
                colorIndex        = 2;
                pickedArrowIndex  = Random.Range(40, 48);
                actualRefundValue = 1000;
            }
            // apply bonus
            actualRefundValue = (int)(actualRefundValue * (1f + PlayerPrefs.GetInt("bonus") / 20f));

            // set isNew and save unlock or refund
            char[] owned = PlayerPrefs.GetString("owned").ToCharArray(); // loads owned
            if (owned[pickedArrowIndex].Equals('0'))
            {
                isNew = true;
                owned[pickedArrowIndex] = '1';
                PlayerPrefs.SetString("owned", new string(owned));
            }
            else
            {
                isNew = false;
                PlayerPrefs.SetInt("stars", PlayerPrefs.GetInt("stars") + actualRefundValue);
            }
        }

        else // currency
        {
            isArrow = false;

            int randomInt = Random.Range(0, 101); // 0 - 100
            int stars     = 32;
            int hints     = stars + 65;           // 97
            // +5% bonus  3

            if (randomInt <= stars) // stars
            {
                isStar    = true;
                randomInt = Random.Range(0, 101);
                int commonAmount = 70;
                int rareAmount   = commonAmount + 25; // 95
                // epicAmount  5

                if (randomInt <= commonAmount)
                {
                    colorIndex          = 0;
                    actualCurrencyValue = Random.Range(20, 50);
                }
                else if (randomInt <= rareAmount)
                {
                    colorIndex          = 1;
                    actualCurrencyValue = Random.Range(200, 500);
                }
                else
                {
                    colorIndex          = 2;
                    actualCurrencyValue = Random.Range(1500, 2500);
                }
                // apply bonus
                actualCurrencyValue = (int)(actualCurrencyValue * (1f + PlayerPrefs.GetInt("bonus") / 20f));

                PlayerPrefs.SetInt("stars", PlayerPrefs.GetInt("stars") + actualCurrencyValue);
            }
            else if (randomInt <= hints) // hints
            {
                isStar    = false;
                randomInt = Random.Range(0, 101);
                int commonAmount = 60;
                int rareAmount   = commonAmount + 35; // 95
                // epicAmount  5

                if (randomInt <= commonAmount)
                {
                    colorIndex          = 0;
                    actualCurrencyValue = Random.Range(1, 4);
                }
                else if (randomInt <= rareAmount)
                {
                    colorIndex          = 1;
                    actualCurrencyValue = Random.Range(10, 16);
                }
                else
                {
                    colorIndex          = 2;
                    actualCurrencyValue = 30;
                }
                // apply bonus
                actualCurrencyValue = (int)(actualCurrencyValue * (1f + PlayerPrefs.GetInt("bonus") / 15f));

                PlayerPrefs.SetInt("hints", PlayerPrefs.GetInt("hints") + actualCurrencyValue);
            }
            else    // bonus 5%
            {
                colorIndex = 2;
                isBonus    = true; // false by default
                PlayerPrefs.SetInt("bonus", PlayerPrefs.GetInt("bonus") + 1);
            }
        }

        // now pass the data onto that card
        cardData cd = cardDatas[cardIndex];

        cd.arrowSkins  = cs.arrowImage; // pass customizeStorage.arrowImages
        cd.arrowColors = cs.arrowColors;

        cd.colorIndex = colorIndex;
        cd.isArrow    = isArrow;

        // arrows
        cd.pickedArrowIndex = pickedArrowIndex;
        cd.isNew            = isNew;
        // not new
        cd.actualRefundValue = actualRefundValue;

        // currency
        cd.isBonus = isBonus;
        // not bonus
        cd.isStar = isStar;
        cd.actualCurrencyValue = actualCurrencyValue;

        cardObjects[cardIndex].SetActive(true);

        /*
         * Debug.Log("colorIndex: " + colorIndex + "\nisArrow: " + isArrow + "\npickedArrowIndex: " + pickedArrowIndex + "\nisNew: "
         + isNew + "\nactualRefundValue: " + actualRefundValue + "\nisBonus: " + isBonus + "\nisStar: " + isStar +
         +  "\nactualCurrencyValue: " + actualCurrencyValue);
         */
    }