Beispiel #1
0
    public void throwCard(int playerPosition, short cardIndex)
    {
        int  random = Random.Range(0, otherDecks[playerPosition].Count - 1);
        card card   = otherDecks[playerPosition][random];

        card.cardIndex = cardIndex;
        card.transform.GetComponent <SpriteRenderer>().sortingOrder = 0;
        card.showFace();
        card.transform.localRotation = Quaternion.Euler(new Vector3(0f, 0f, 0f));
        otherDecks[playerPosition].RemoveAt(random);
        StartCoroutine(throwCard(card.gameObject));


        if (groundCards.Count != 0)
        {
            groundCards[groundCards.Count - 1].transform.position = new Vector3(1f, -2.3f, 1f / groundCards.Count);
        }
        groundCards.Add(card);

        deckArranger(playerPosition);

        positionToText(playerPosition).color = Color.white;
        if (playerPosition != 4 && playerPosition % 4 + 1 != Client.playerPosition)
        {
            positionToText(playerPosition + 1).color = Color.green;
        }
        else if (playerPosition == 4 && Client.playerPosition != 1)
        {
            positionToText(1).color = Color.green;
        }
    }