Beispiel #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Player")
     {
         other.GetComponent <playerController>().getDamage();
     }
     else if (other.tag == "CannonFoot")
     {
         cannonFoot cf = other.GetComponent <cannonFoot>();
         cf.decreaseHealth();
     }
     //Destroy(gameObject);
 }
Beispiel #2
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Player")
     {
         //resume
     }
     else if (other.tag == "CannonFoot")
     {
         cannonFoot cf = other.GetComponent <cannonFoot>();
         cf.decreaseHealth();
         Destroy(gameObject);
     }
     else if (other.tag == "Enemy")
     {
         // Debug.Log("enemy");
         enemyAI ea = other.GetComponent <enemyAI>();
         ea.dealDmg();
         Destroy(gameObject);
     }
 }