void OnCollisionEnter(Collision other)
 {
     if (other.gameObject.tag == "Player")
     {
         camChange = FindObjectOfType <cameraChanges> ();
         camChange.hitStop();
         //statistics.g_globalPoints += 1000;
         //timer.gameTimer += 2;
         //Destroy(gameObject);
     }
 }
 void Start()
 {
     Physics.gravity = new Vector3(0, -150, 0);
     camChange       = FindObjectOfType <cameraChanges> ();
 }