Beispiel #1
0
    public Vector3 acceleration;    //加速度



    // Use this for initialization
    void Start()
    {
        anim       = GetComponent <Animator> ();
        RG         = GetComponent <Rigidbody> ();
        SKILL_FLAG = GetComponent <char_skill> ();
        CHAR_SOUND = GetComponent <cahr_sound> ();

        /*****IDハッシュ設定*****/
        GotoRunID       = Animator.StringToHash("gotoRun");  //アニメーターでrunへ遷移させるためのもの
        GotoBackID      = Animator.StringToHash("gotoBack"); //アニメーターでbackへ遷移させるためのもの
        GotoJump1ID     = Animator.StringToHash("gotoJump1");
        GotoJump2ID     = Animator.StringToHash("gotoJump2");
        GotoJump3ID     = Animator.StringToHash("gotoJump3");
        GotoFly1ID      = Animator.StringToHash("gotoFly1");
        GotoFly2ID      = Animator.StringToHash("gotoFly2");
        GotoIdleID      = Animator.StringToHash("gotoIdle");
        GotoFlyoutID    = Animator.StringToHash("gotoFlyout");
        GotoRightturnID = Animator.StringToHash("gotoRightturn");
        GotoLeftturnID  = Animator.StringToHash("gotoLeftturn");
        GotoRollingID   = Animator.StringToHash("gotoRolling");

        /**Gun mode**/
        GotoGunmodeID          = Animator.StringToHash("gotoGunmode");
        GotoRun_GunID          = Animator.StringToHash("gotoRunGun");
        GotoFireID             = Animator.StringToHash("gotoFire");
        GotoJump1_GunID        = Animator.StringToHash("gotoJump1Gun");
        GotoJumpFireID         = Animator.StringToHash("gotoJumpFire");
        GotoRunFireGunID       = Animator.StringToHash("gotoRunFireGun");
        GotoRolling_GunID      = Animator.StringToHash("gotoRolling_Gun");
        GotoBack_GunID         = Animator.StringToHash("gotoBackGun");
        GotoBack_Gun_FileID    = Animator.StringToHash("gotoBackGunFire");
        GotoRightturnGunID     = Animator.StringToHash("gotoRightturnGun");
        GotoRightturnGunFireID = Animator.StringToHash("gotoRightturnGunFire");
        GotoLeftturnGunID      = Animator.StringToHash("gotoLeftturnGun");
        GotoLeftturnGunFireID  = Animator.StringToHash("gotoLeftturnGunFire");
        /**********************/

        //ジャンプパーティクルをoffにしておく
        Jump_particle.enabled           = false;
        Jump_wing_dust_particle.enabled = false;
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        anim = GetComponent<Animator> ();
        RG = GetComponent<Rigidbody> ();
        SKILL_FLAG = GetComponent<char_skill> ();
        CHAR_SOUND = GetComponent<cahr_sound> ();

        /*****IDハッシュ設定*****/
        GotoRunID = Animator.StringToHash("gotoRun");//アニメーターでrunへ遷移させるためのもの
        GotoBackID = Animator.StringToHash("gotoBack");//アニメーターでbackへ遷移させるためのもの
        GotoJump1ID = Animator.StringToHash("gotoJump1");
        GotoJump2ID = Animator.StringToHash("gotoJump2");
        GotoJump3ID = Animator.StringToHash("gotoJump3");
        GotoFly1ID = Animator.StringToHash("gotoFly1");
        GotoFly2ID = Animator.StringToHash("gotoFly2");
        GotoIdleID = Animator.StringToHash("gotoIdle");
        GotoFlyoutID = Animator.StringToHash("gotoFlyout");
        GotoRightturnID = Animator.StringToHash("gotoRightturn");
        GotoLeftturnID = Animator.StringToHash("gotoLeftturn");
        GotoRollingID = Animator.StringToHash("gotoRolling");

        /**Gun mode**/
        GotoGunmodeID = Animator.StringToHash("gotoGunmode");
        GotoRun_GunID = Animator.StringToHash("gotoRunGun");
        GotoFireID = Animator.StringToHash("gotoFire");
        GotoJump1_GunID = Animator.StringToHash("gotoJump1Gun");
        GotoJumpFireID = Animator.StringToHash("gotoJumpFire");
        GotoRunFireGunID = Animator.StringToHash("gotoRunFireGun");
        GotoRolling_GunID = Animator.StringToHash("gotoRolling_Gun");
        GotoBack_GunID = Animator.StringToHash("gotoBackGun");
        GotoBack_Gun_FileID = Animator.StringToHash("gotoBackGunFire");
        GotoRightturnGunID = Animator.StringToHash("gotoRightturnGun");
        GotoRightturnGunFireID = Animator.StringToHash ("gotoRightturnGunFire");
        GotoLeftturnGunID = Animator.StringToHash("gotoLeftturnGun");
        GotoLeftturnGunFireID = Animator.StringToHash ("gotoLeftturnGunFire");
        /**********************/

        //ジャンプパーティクルをoffにしておく
        Jump_particle.enabled = false;
        Jump_wing_dust_particle.enabled = false;
    }