Beispiel #1
0
		///User can override this material combiner by implementing gContactAddedCallback and setting body0.m_collisionFlags |= btCollisionObject::customMaterialCallback;
		public static double calculateCombinedFriction( btCollisionObject body0, btCollisionObject body1 )
		{
			double friction = body0.getFriction() * body1.getFriction();

			if( friction < -MAX_FRICTION )
				friction = -MAX_FRICTION;
			if( friction > MAX_FRICTION )
				friction = MAX_FRICTION;
			return friction;

		}