Beispiel #1
0
	void SendPurchaseInfo()
	{
		body_CS_PRIVATESHOP_ITEMBUY buy = new body_CS_PRIVATESHOP_ITEMBUY(AsPStoreManager.Instance.curShopUId,
			(byte)m_SavedSlotIdx, (byte)m_SavedCount);
		AsPStoreManager.Instance.Request_ItemBuy(buy);
	}
Beispiel #2
0
//	public void Request_ItemList(body1_CS_PRIVATESHOP_ITEMLIST _list)
//	{
//	}
	public void Request_ItemBuy(body_CS_PRIVATESHOP_ITEMBUY _buy)
	{
		AsCommonSender.Send(_buy.ClassToPacketBytes());
		
		Debug.Log("Request_ItemBuy: packet send. shop uid = " + _buy.nPrivateShopUID +
			", dest slot index = " + _buy.nPrivateShopSlot + ", count = " + _buy.nItemCount);
	}
	void SendPurchaseInfo()
	{
		body_CS_PRIVATESHOP_ENTER enter = new body_CS_PRIVATESHOP_ENTER( m_SavedSlot.SearchInfo.nPrivateShopUID);
		AsCommonSender.Send(enter.ClassToPacketBytes());
		
		body_CS_PRIVATESHOP_ITEMBUY buy = new body_CS_PRIVATESHOP_ITEMBUY( m_SavedSlot.SearchInfo.nPrivateShopUID,
			m_SavedSlot.SearchInfo.nPrivateShopSlot, (byte)m_SavedCount);
		AsPStoreManager.Instance.Request_ItemBuy(buy);
		
		body_CS_PRIVATESHOP_LEAVE leave = new body_CS_PRIVATESHOP_LEAVE( m_SavedSlot.SearchInfo.nPrivateShopUID);
		AsCommonSender.Send(leave.ClassToPacketBytes());
	}