void Update() { GameObject look = GameObject.FindGameObjectWithTag("Player"); GameObject look2 = GameObject.Find("Mouse"); bl_MouseLook sensx = look.GetComponent <bl_MouseLook> (); bl_MouseLook sensy = look2.GetComponent <bl_MouseLook> (); if (m_gun.isAmed && aimbool) { // sensx.sX /= 3; // sensx.sY /= 3; // sensy.sX /= 3; // sensy.sY /= 3; PlayerPrefs.SetFloat("sensitive", sensx.sX / 2); aimbool = false; } else if (!m_gun.isAmed && !aimbool) { // sensx.sX *= 3; // sensx.sY *= 3; // sensy.sX *= 3; // sensy.sY *= 3; PlayerPrefs.SetFloat("sensitive", sensx.sX * 2); aimbool = true; } }
/// <summary> /// /// </summary> void Awake() { m_mouse = transform.root.GetComponentInChildren <bl_MouseLook>(); GunBob = transform.root.GetComponentInChildren <bl_GunBob>(); Sync = GameObject.FindWithTag("WeaponManager").GetComponent <bl_SyncWeapon>(); DefaultSpreat = baseSpread; DefaultMaxSpread = maxSpread; }
void Awake() { m_mouse = transform.root.GetComponentInChildren <bl_MouseLook>(); GunBob = transform.root.GetComponentInChildren <bl_GunBob>(); SwayGun = this.transform.root.GetComponentInChildren <bl_DelaySmooth>(); Sync = GameObject.FindWithTag("WeaponManager").GetComponent <bl_SyncWeapon>(); Cross = bl_UtilityHelper.GetGameManager.gameObject.GetComponent <bl_Crosshair>(); DefaultSpreat = baseSpread; DefaultMaxSpread = maxSpread; }
void Awake() { m_mouse = transform.root.GetComponentInChildren<bl_MouseLook>(); GunBob = transform.root.GetComponentInChildren<bl_GunBob>(); SwayGun = this.transform.root.GetComponentInChildren<bl_DelaySmooth>(); Sync = GameObject.FindWithTag("WeaponManager").GetComponent<bl_SyncWeapon>(); Cross = bl_UtilityHelper.GetGameManager.gameObject.GetComponent<bl_Crosshair>(); DefaultSpreat = baseSpread; DefaultMaxSpread = maxSpread; }
void Start() { CharController = this.GetComponent <CharacterController>(); MouseLookChild = this.GetComponentInChildren <bl_MouseLook>(); Anim = GetComponentInChildren <Animator>(); }