Beispiel #1
0
        private void ClickBackButton(GameObject objct_1 = null)
        {
            backButton backButton = this.record;

            if (backButton != backButton.panel2)
            {
                if (backButton == backButton.panel3)
                {
                    this.panel1.gameObject.SetActive(true);
                    this.BackButton.gameObject.SetActive(false);
                    this.panel3.gameObject.SetActive(false);
                    this.panel2.gameObject.SetActive(false);
                    this.SNS.gameObject.SetActive(false);
                    this.record = backButton.panel1;
                }
            }
            else
            {
                this.panel1.gameObject.SetActive(true);
                this.BackButton.gameObject.SetActive(false);
                this.panel2.gameObject.SetActive(false);
                this.panel3.gameObject.SetActive(false);
                this.SNS.gameObject.SetActive(false);
                this.record = backButton.panel1;
            }
        }
Beispiel #2
0
 public void ShowOtherLogin()
 {
     this.panel1.gameObject.SetActive(false);
     this.panel2.gameObject.SetActive(true);
     this.BackButton.gameObject.SetActive(true);
     this.record = backButton.panel2;
 }
Beispiel #3
0
        private void clickRegisterAccount(GameObject objct_1 = null)
        {
            List <string[]> list = ModelManager.Instance.Get_LoginList();

            if (list.Count >= 1)
            {
                long   num   = 0L;
                string text  = ModelManager.Instance.Get_LoginList()[0][0];
                string text2 = ModelManager.Instance.Get_LoginList()[0][1];
                if (!long.TryParse(text, out num) && list.Count > 1)
                {
                    text  = ModelManager.Instance.Get_LoginList()[1][0];
                    text2 = ModelManager.Instance.Get_LoginList()[1][1];
                }
                if (text != null && text2 != null && text != string.Empty && text2 != string.Empty)
                {
                    this.panel1.gameObject.SetActive(false);
                    this.Message.value = string.Empty;
                    this.panel3.gameObject.SetActive(false);
                    this.panel2.gameObject.SetActive(true);
                    this.BackButton.gameObject.SetActive(true);
                    this.SNS.gameObject.SetActive(false);
                    this.record        = backButton.panel2;
                    this.Account.value = text;
                    this.PIN.value     = text2;
                }
            }
            else
            {
                this.panel1.gameObject.SetActive(false);
                this.Message.value = string.Empty;
                this.panel3.gameObject.SetActive(true);
                this.panel2.gameObject.SetActive(false);
                this.BackButton.gameObject.SetActive(true);
                this.SNS.gameObject.SetActive(false);
                this.record = backButton.panel3;
            }
        }
Beispiel #4
0
 private void clickUseAccountLogin(GameObject objct_1 = null)
 {
     if (this.SpeedRegister.gameObject.activeInHierarchy)
     {
         this.panel1.gameObject.SetActive(false);
         this.panel2.gameObject.SetActive(true);
         this.BackButton.gameObject.SetActive(true);
         this.record = backButton.panel2;
     }
     else
     {
         string          editpassworld = string.Empty;
         List <string[]> list          = this.ListLogin.GetComponent <UIListLogin>().userData;
         for (int i = 0; i < list.Count; i++)
         {
             if (list[i][0] == this.ListLogin.GetComponent <UIListLogin>().Account)
             {
                 editpassworld = list[i][1];
                 break;
             }
         }
         this.LoginServer(this.ListLogin.GetComponent <UIListLogin>().Account, editpassworld, 2);
     }
 }