Beispiel #1
0
    private void CreateAuraEvent(auraType _auraType)
    {
        int        kids = (int)(totalPower / 4);
        GameObject go   = Instantiate(Resources.Load("SpellEvents/AuraEvent"), this.transform.position, Quaternion.identity) as GameObject;

        go.transform.SetParent(this.transform);
        go.transform.localPosition = new Vector2(0, 0);
        go.GetComponent <AuraEvent>().ParentSubOrbs(kids);

        if (_auraType == auraType.Light)
        {
            CreateLightEvent();
        }
        else
        {
            CreateDarkEvent();
        }
    }
Beispiel #2
0
    private void CreateAuraEvent(auraType _auraType)
    {
        
        int kids = (int)(totalPower / 4);
        GameObject go = Instantiate(Resources.Load("SpellEvents/AuraEvent"), this.transform.position, Quaternion.identity) as GameObject;
        go.transform.SetParent(this.transform);
        go.transform.localPosition = new Vector2(0, 0);
        go.GetComponent<AuraEvent>().ParentSubOrbs(kids);

        if (_auraType == auraType.Light)
            CreateLightEvent();
        else
            CreateDarkEvent();
    }