private void CreateAuraEvent(auraType _auraType) { int kids = (int)(totalPower / 4); GameObject go = Instantiate(Resources.Load("SpellEvents/AuraEvent"), this.transform.position, Quaternion.identity) as GameObject; go.transform.SetParent(this.transform); go.transform.localPosition = new Vector2(0, 0); go.GetComponent <AuraEvent>().ParentSubOrbs(kids); if (_auraType == auraType.Light) { CreateLightEvent(); } else { CreateDarkEvent(); } }
private void CreateAuraEvent(auraType _auraType) { int kids = (int)(totalPower / 4); GameObject go = Instantiate(Resources.Load("SpellEvents/AuraEvent"), this.transform.position, Quaternion.identity) as GameObject; go.transform.SetParent(this.transform); go.transform.localPosition = new Vector2(0, 0); go.GetComponent<AuraEvent>().ParentSubOrbs(kids); if (_auraType == auraType.Light) CreateLightEvent(); else CreateDarkEvent(); }