Beispiel #1
0
        protected override void OnUpdating()
        {
            if (Time % 9 == 0)
            {
                var texture = asd.Engine.Graphics.CreateTexture2D("Data/Texture/Sample1.png");

                var obj = new asd.TextureObject2D();
                obj.Texture = texture;
                var scene = new asd.Scene();
                var layer = new asd.Layer2D();
                layer.AddObject(obj);
                scene.AddLayer(layer);

                var transition = new asd.TransitionFade(3.0f / 60.0f, 3.0f / 60.0f);
                asd.Engine.ChangeSceneWithTransition(scene, transition);
            }
        }
Beispiel #2
0
        protected override void OnUpdating()
        {
            if (Time % 9 == 0)
            {
            var texture = asd.Engine.Graphics.CreateTexture2D("Data/Texture/Sample1.png");

            var obj = new asd.TextureObject2D();
            obj.Texture = texture;
            var scene = new asd.Scene();
            var layer = new asd.Layer2D();
            layer.AddObject(obj);
            scene.AddLayer(layer);

            var transition = new asd.TransitionFade(3.0f / 60.0f, 3.0f / 60.0f);
            asd.Engine.ChangeSceneWithTransition(scene, transition);
            }
        }