Beispiel #1
0
        protected override void OnStart()
        {
            var scene = new asd.Scene();
            var layer = new asd.Layer3D();
            var effectObj = new asd.EffectObject3D();
            var lightObj = new asd.DirectionalLightObject3D();
            var cameraObj = new asd.CameraObject3D();
            var effect = asd.Engine.Graphics.CreateEffect("Data/Effect/Laser01.efk");
            scene.AddLayer(layer);
            layer.AddObject(effectObj);
            layer.AddObject(lightObj);
            layer.AddObject(cameraObj);
            asd.Engine.ChangeScene(scene);

            cameraObj.Position = new asd.Vector3DF(40, 20, 40);
            cameraObj.Focus = new asd.Vector3DF(0, 0, 0);
            cameraObj.FieldOfView = 50.0f;
            cameraObj.ZNear = 1.0f;
            cameraObj.ZFar = 200.0f;
            cameraObj.WindowSize = new asd.Vector2DI(800, 600);

            effectObj.Rotation = new asd.Vector3DF(0.0f, 20.0f, 0.0f);

            lightObj.Rotation = new asd.Vector3DF(30, 160, 0);

            effectObj.SetEffect(effect);
            effectObj.Play();
        }
Beispiel #2
0
        protected override void OnStart()
        {
            base.OnStart();

            var lightObj = new asd.DirectionalLightObject3D();
            lightObj.Rotation = new asd.Vector3DF(30, 160, 0);
            Layer3D.AddObject(lightObj);

            var t = asd.Engine.Graphics.CreateTerrain3D();
            t.New(1, 16, 16);
            t.AddSurface(
            "sf1",
            2,
            "Data/Texture/Surface/Tile_Color.png",
            "Data/Texture/Surface/Tile_Normal.png",
            "Data/Texture/Surface/Tile_Spec.png");

            t.AddSurface(
                "sf2",
                2,
                "Data/Texture/Surface/Cloud_Color.png",
                "Data/Texture/Surface/Cloud_Normal.png",
                "Data/Texture/Surface/Cloud_Spec.png");

            var sf2ind = t.GetSurfaceIndex("sf2");
            t.AssignSurfaceWithCircle(sf2ind, 0, 0, 2, 255, 0.5f);

            var tObj = new asd.TerrainObject3D();
            tObj.SetTerrain(t);
            Layer3D.AddObject(tObj);
        }
Beispiel #3
0
        protected override void OnStart()
        {
            var scene     = new asd.Scene();
            var layer     = new asd.Layer3D();
            var effectObj = new asd.EffectObject3D();
            var lightObj  = new asd.DirectionalLightObject3D();
            var cameraObj = new asd.CameraObject3D();
            var effect    = asd.Engine.Graphics.CreateEffect("Data/Effect/Laser01.efk");

            scene.AddLayer(layer);
            layer.AddObject(effectObj);
            layer.AddObject(lightObj);
            layer.AddObject(cameraObj);
            asd.Engine.ChangeScene(scene);

            cameraObj.Position    = new asd.Vector3DF(40, 20, 40);
            cameraObj.Focus       = new asd.Vector3DF(0, 0, 0);
            cameraObj.FieldOfView = 50.0f;
            cameraObj.ZNear       = 1.0f;
            cameraObj.ZFar        = 200.0f;
            cameraObj.WindowSize  = new asd.Vector2DI(800, 600);

            effectObj.Rotation = new asd.Vector3DF(0.0f, 20.0f, 0.0f);

            lightObj.Rotation = new asd.Vector3DF(30, 160, 0);

            effectObj.SetEffect(effect);
            effectObj.Play();
        }
Beispiel #4
0
        protected override void OnStart()
        {
            base.OnStart();

            var lightObj = new asd.DirectionalLightObject3D();

            lightObj.Rotation = new asd.Vector3DF(30, 160, 0);
            Layer3D.AddObject(lightObj);


            var t = asd.Engine.Graphics.CreateTerrain3D();

            t.New(1, 16, 16);
            t.AddSurface(
                "sf1",
                2,
                "Data/Texture/Surface/Tile_Color.png",
                "Data/Texture/Surface/Tile_Normal.png",
                "Data/Texture/Surface/Tile_Spec.png");

            t.AddSurface(
                "sf2",
                2,
                "Data/Texture/Surface/Cloud_Color.png",
                "Data/Texture/Surface/Cloud_Normal.png",
                "Data/Texture/Surface/Cloud_Spec.png");

            var sf2ind = t.GetSurfaceIndex("sf2");

            t.AssignSurfaceWithCircle(sf2ind, 0, 0, 2, 255, 0.5f);

            var tObj = new asd.TerrainObject3D();

            tObj.SetTerrain(t);
            Layer3D.AddObject(tObj);
        }
Beispiel #5
0
        protected override void OnStart()
        {
            var scene     = new asd.Scene();
            var layer     = new asd.Layer3D();
            var meshObj   = new asd.ModelObject3D();
            var lightObj  = new asd.DirectionalLightObject3D();
            var cameraObj = new asd.CameraObject3D();

            scene.AddLayer(layer);
            layer.AddObject(meshObj);
            layer.AddObject(lightObj);
            layer.AddObject(cameraObj);
            asd.Engine.ChangeScene(scene);

            var mesh = asd.Engine.Graphics.CreateMesh();

            mesh.AddVertex(new asd.Vector3DF(-0.5f, 0.5f, 0.5f), new asd.Vector3DF(0, 0, 1), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(0, 0), new asd.Vector2DF(0, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, -0.5f, 0.5f), new asd.Vector3DF(0, 0, 1), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(0, 1), new asd.Vector2DF(0, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, 0.5f, 0.5f), new asd.Vector3DF(0, 0, 1), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(1, 0), new asd.Vector2DF(1, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, -0.5f, 0.5f), new asd.Vector3DF(0, 0, 1), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(1, 1), new asd.Vector2DF(1, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, 0.5f, -0.5f), new asd.Vector3DF(1, 0, 0), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(1, 0), new asd.Vector2DF(1, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, -0.5f, -0.5f), new asd.Vector3DF(1, 0, 0), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(1, 1), new asd.Vector2DF(1, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, 0.5f, -0.5f), new asd.Vector3DF(0, 0, -1), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(1, 0), new asd.Vector2DF(1, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, -0.5f, -0.5f), new asd.Vector3DF(0, 0, -1), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(1, 1), new asd.Vector2DF(1, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, 0.5f, 0.5f), new asd.Vector3DF(-1, 0, 0), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(1, 0), new asd.Vector2DF(1, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, 0.5f, 0.5f), new asd.Vector3DF(0, 1, 0), new asd.Vector3DF(0, 0, -1), new asd.Vector2DF(0, 1), new asd.Vector2DF(0, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, -0.5f, 0.5f), new asd.Vector3DF(-1, 0, 0), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(1, 1), new asd.Vector2DF(1, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, -0.5f, 0.5f), new asd.Vector3DF(0, -1, 0), new asd.Vector3DF(0, 0, 1), new asd.Vector2DF(0, 0), new asd.Vector2DF(0, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, 0.5f, 0.5f), new asd.Vector3DF(1, 0, 0), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(0, 0), new asd.Vector2DF(0, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, 0.5f, 0.5f), new asd.Vector3DF(0, 1, 0), new asd.Vector3DF(0, 0, -1), new asd.Vector2DF(1, 1), new asd.Vector2DF(1, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, -0.5f, 0.5f), new asd.Vector3DF(1, 0, 0), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(0, 1), new asd.Vector2DF(0, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, -0.5f, 0.5f), new asd.Vector3DF(0, -1, 0), new asd.Vector3DF(0, 0, 1), new asd.Vector2DF(1, 0), new asd.Vector2DF(1, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, 0.5f, -0.5f), new asd.Vector3DF(0, 0, -1), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(0, 0), new asd.Vector2DF(0, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, 0.5f, -0.5f), new asd.Vector3DF(0, 1, 0), new asd.Vector3DF(0, 0, -1), new asd.Vector2DF(1, 0), new asd.Vector2DF(1, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, -0.5f, -0.5f), new asd.Vector3DF(0, 0, -1), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(0, 1), new asd.Vector2DF(0, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, -0.5f, -0.5f), new asd.Vector3DF(0, -1, 0), new asd.Vector3DF(0, 0, 1), new asd.Vector2DF(1, 1), new asd.Vector2DF(1, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, 0.5f, -0.5f), new asd.Vector3DF(-1, 0, 0), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(0, 0), new asd.Vector2DF(0, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, 0.5f, -0.5f), new asd.Vector3DF(0, 1, 0), new asd.Vector3DF(0, 0, -1), new asd.Vector2DF(0, 0), new asd.Vector2DF(0, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, -0.5f, -0.5f), new asd.Vector3DF(-1, 0, 0), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(0, 1), new asd.Vector2DF(0, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, -0.5f, -0.5f), new asd.Vector3DF(0, -1, 0), new asd.Vector3DF(0, 0, 1), new asd.Vector2DF(0, 1), new asd.Vector2DF(0, 1), new asd.Color(255, 255, 255, 255), 0, 0);

            mesh.AddFace(0, 2, 3, -1);
            mesh.AddFace(0, 3, 1, -1);
            mesh.AddFace(12, 4, 5, -1);
            mesh.AddFace(12, 5, 14, -1);
            mesh.AddFace(16, 6, 7, -1);
            mesh.AddFace(16, 7, 18, -1);
            mesh.AddFace(20, 8, 10, -1);
            mesh.AddFace(20, 10, 22, -1);
            mesh.AddFace(21, 17, 13, -1);
            mesh.AddFace(21, 13, 9, -1);
            mesh.AddFace(11, 15, 19, -1);
            mesh.AddFace(11, 19, 23, -1);

            mesh.SendToGPUMemory();

            cameraObj.Position    = new asd.Vector3DF(0, 0, 10);
            cameraObj.Focus       = new asd.Vector3DF(0, 0, 0);
            cameraObj.FieldOfView = 20.0f;
            cameraObj.ZNear       = 1.0f;
            cameraObj.ZFar        = 20.0f;
            cameraObj.WindowSize  = new asd.Vector2DI(800, 600);

            meshObj.AddMesh(mesh);
            meshObj.Rotation = new asd.Vector3DF(20.0f, 20.0f, 0.0f);

            lightObj.Rotation = new asd.Vector3DF(30, 160, 0);
        }
Beispiel #6
0
        protected override void OnStart()
        {
            var scene = new asd.Scene();
            var layer = new asd.Layer3D();
            var meshObj = new asd.ModelObject3D();
            var lightObj = new asd.DirectionalLightObject3D();
            var cameraObj = new asd.CameraObject3D();

            scene.AddLayer(layer);
            layer.AddObject(meshObj);
            layer.AddObject(lightObj);
            layer.AddObject(cameraObj);
            asd.Engine.ChangeScene(scene);

            var mesh = asd.Engine.Graphics.CreateMesh();
            mesh.AddVertex(new asd.Vector3DF(-0.5f, 0.5f, 0.5f), new asd.Vector3DF(0, 0, 1), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(0, 0), new asd.Vector2DF(0, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, -0.5f, 0.5f), new asd.Vector3DF(0, 0, 1), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(0, 1), new asd.Vector2DF(0, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, 0.5f, 0.5f), new asd.Vector3DF(0, 0, 1), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(1, 0), new asd.Vector2DF(1, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, -0.5f, 0.5f), new asd.Vector3DF(0, 0, 1), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(1, 1), new asd.Vector2DF(1, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, 0.5f, -0.5f), new asd.Vector3DF(1, 0, 0), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(1, 0), new asd.Vector2DF(1, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, -0.5f, -0.5f), new asd.Vector3DF(1, 0, 0), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(1, 1), new asd.Vector2DF(1, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, 0.5f, -0.5f), new asd.Vector3DF(0, 0, -1), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(1, 0), new asd.Vector2DF(1, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, -0.5f, -0.5f), new asd.Vector3DF(0, 0, -1), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(1, 1), new asd.Vector2DF(1, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, 0.5f, 0.5f), new asd.Vector3DF(-1, 0, 0), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(1, 0), new asd.Vector2DF(1, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, 0.5f, 0.5f), new asd.Vector3DF(0, 1, 0), new asd.Vector3DF(0, 0, -1), new asd.Vector2DF(0, 1), new asd.Vector2DF(0, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, -0.5f, 0.5f), new asd.Vector3DF(-1, 0, 0), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(1, 1), new asd.Vector2DF(1, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, -0.5f, 0.5f), new asd.Vector3DF(0, -1, 0), new asd.Vector3DF(0, 0, 1), new asd.Vector2DF(0, 0), new asd.Vector2DF(0, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, 0.5f, 0.5f), new asd.Vector3DF(1, 0, 0), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(0, 0), new asd.Vector2DF(0, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, 0.5f, 0.5f), new asd.Vector3DF(0, 1, 0), new asd.Vector3DF(0, 0, -1), new asd.Vector2DF(1, 1), new asd.Vector2DF(1, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, -0.5f, 0.5f), new asd.Vector3DF(1, 0, 0), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(0, 1), new asd.Vector2DF(0, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, -0.5f, 0.5f), new asd.Vector3DF(0, -1, 0), new asd.Vector3DF(0, 0, 1), new asd.Vector2DF(1, 0), new asd.Vector2DF(1, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, 0.5f, -0.5f), new asd.Vector3DF(0, 0, -1), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(0, 0), new asd.Vector2DF(0, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, 0.5f, -0.5f), new asd.Vector3DF(0, 1, 0), new asd.Vector3DF(0, 0, -1), new asd.Vector2DF(1, 0), new asd.Vector2DF(1, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, -0.5f, -0.5f), new asd.Vector3DF(0, 0, -1), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(0, 1), new asd.Vector2DF(0, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(0.5f, -0.5f, -0.5f), new asd.Vector3DF(0, -1, 0), new asd.Vector3DF(0, 0, 1), new asd.Vector2DF(1, 1), new asd.Vector2DF(1, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, 0.5f, -0.5f), new asd.Vector3DF(-1, 0, 0), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(0, 0), new asd.Vector2DF(0, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, 0.5f, -0.5f), new asd.Vector3DF(0, 1, 0), new asd.Vector3DF(0, 0, -1), new asd.Vector2DF(0, 0), new asd.Vector2DF(0, 0), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, -0.5f, -0.5f), new asd.Vector3DF(-1, 0, 0), new asd.Vector3DF(0, 1, 0), new asd.Vector2DF(0, 1), new asd.Vector2DF(0, 1), new asd.Color(255, 255, 255, 255), 0, 0);
            mesh.AddVertex(new asd.Vector3DF(-0.5f, -0.5f, -0.5f), new asd.Vector3DF(0, -1, 0), new asd.Vector3DF(0, 0, 1), new asd.Vector2DF(0, 1), new asd.Vector2DF(0, 1), new asd.Color(255, 255, 255, 255), 0, 0);

            mesh.AddFace(0, 2, 3, -1);
            mesh.AddFace(0, 3, 1, -1);
            mesh.AddFace(12, 4, 5, -1);
            mesh.AddFace(12, 5, 14, -1);
            mesh.AddFace(16, 6, 7, -1);
            mesh.AddFace(16, 7, 18, -1);
            mesh.AddFace(20, 8, 10, -1);
            mesh.AddFace(20, 10, 22, -1);
            mesh.AddFace(21, 17, 13, -1);
            mesh.AddFace(21, 13, 9, -1);
            mesh.AddFace(11, 15, 19, -1);
            mesh.AddFace(11, 19, 23, -1);

            mesh.SendToGPUMemory();

            cameraObj.Position = new asd.Vector3DF(0, 0, 10);
            cameraObj.Focus = new asd.Vector3DF(0, 0, 0);
            cameraObj.FieldOfView = 20.0f;
            cameraObj.ZNear = 1.0f;
            cameraObj.ZFar = 20.0f;
            cameraObj.WindowSize = new asd.Vector2DI(800, 600);

            meshObj.AddMesh(mesh);
            meshObj.Rotation = new asd.Vector3DF(20.0f, 20.0f, 0.0f);

            lightObj.Rotation = new asd.Vector3DF(30, 160, 0);
        }