private arduinoReceiver sendMeBikeOrder;     //should only be one of these so should be a static and calling the static or its singular instance

    void Start()
    {
        dropDowns = GetComponentsInChildren <Dropdown>();
        Debug.Log("I found " + dropDowns.Length + " dropdowns"); //why called twice

        sendMeBikeOrder = GameObject.Find("ArduinoHolder").GetComponent <arduinoReceiver>();

        updateTheIndexAndImageLabels();
    }
Beispiel #2
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 // Use this for initialization
 void Start()
 {
     arduino      = GameObject.Find("ArduinoHolder").GetComponent <arduinoReceiver>();
     thisDropDown = GetComponent <Dropdown>();
     thisDropDown.onValueChanged.AddListener(delegate { DropdownValueChanged(thisDropDown); });
 }
Beispiel #3
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 // Use this for initialization
 void Start()
 {
     arduino    = GameObject.Find("ArduinoHolder").GetComponent <arduinoReceiver>();
     thisToggle = GetComponent <Toggle>();
     thisToggle.onValueChanged.AddListener(delegate { ToggleValueChanged(thisToggle); });
 }