Beispiel #1
0
    void TaskOnClick()
    {
        animation_rotate rot = GetComponent <animation_rotate>();

        if (rot != null)
        {
            rot.rotate = !rot.rotate;
        }
    }
Beispiel #2
0
    // Update is called once per frame
    void Update()
    {
        animation_rotate rot = GetComponent <animation_rotate>();

        if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved)
        {
            // Get movement of the finger since last frame
            Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;

            // do something
            // transform.Translate(-touchDeltaPosition.x * speed, -touchDeltaPosition.y * speed, 0);
            if (touchDeltaPosition.x > 50)
            {
                //rot.rotate = true;
                rot.rotate_left  = true;
                rot.rotate_right = false;
            }
            else if (touchDeltaPosition.x < 50)
            {
                //rot.rotate = true;
                rot.rotate_left  = false;
                rot.rotate_right = true;
            }
        }

        // If the player has not touched the screen, we are done with this update.
        Touch touch;

        if (Input.touchCount < 1 || (touch = Input.GetTouch(0)).phase != TouchPhase.Began)
        {
            return;
        }

        Camera camera = GameObject.FindObjectOfType <Camera>();

        // Raycast against the location the player touched to search for planes.

        Ray        raycast = camera.ScreenPointToRay(touch.position);
        RaycastHit raycastHit;

        if (Physics.Raycast(raycast, out raycastHit))
        {
            Debug.LogError("Something Hit");
            if (raycastHit.collider.name == name)
            {
                TaskOnClick();
            }
        }
        else
        {
            Debug.LogError("No hit detected");
        }
    }